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Register and log in to move these advertisements down Create a Hero Attribute guide - Part 2Tutorial for BFME 2
Introduction This guide is the second of a set of two. The first part teaches you to change the maximum attribute points you can spend at the creation of your personal hero and it will show you how to change the attribute restrictions within the range of 1 to 20 for each specific class and for each specific attribute. This part is for the more advanced coders, and will teach you to expand these limits. Because the graphics won't adjust with the code, this has never been tested by me. I simply write down the links that I have seen and leave the choice to you whether to use it or not.
Important notes This guide is both useable for all patches of the original game, and at least the original version of the RotWK expansion. In this guide I assume you have basic knowledge of modding BFME 2 and know you're way around with ini's. If not, check out some of the other beginner tutorials on this site. This guide is written by Solinx, for the Third Age Modding community at www.the3rdage.net. Table of Contents Page 1 Introduction Important notes Table of Contents Page 2 From legend to god Page 3 Linking the upgrade to an modifier Page 4 The attribute modifier Page 5 To sum it up and endnotes Next page: From legend to god CommentsDisplay order: Newest first Telcontar - Saturday July 14, 2012 - 12:34 Thanks for the guide. You may want to know that you can adjust the graphics editing createaherosystemattributes.inc |
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