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Register and log in to move these advertisements down Create a Hero Attribute guide - Part 2Tutorial for BFME 2
--- To sum it up and endnotes --- So, to sum up, these are the codes for increasing the maximum value of the armor attribute range from 20 to 21: - ...\data\ini\createaheroupgrades.inc
- ...\data\ini\object\createahero\createaheroattributemodifiers.inc
- ...\data\ini\attributemodifier.ini
Doesn't look to much does it? Nor difficult. The problem lies not with increasing one of the five ranges with one step. You will need to do these basic changes for every category and for every step, that is what makes this beyond basic coding. And then there is the graphical issue. Like I said, I haven't tested this, because I don't expect the graphical part to act nice and adjust to the situation. In addition, you will need to watch the number of upgrades you use. Grimm discovered that there is an upgrade limit with BFME 2, you can only use that many of them. You can remove useless upgrades on other places, to increase the number of upgrades available to you. If you want to do that, I expect you to know enough to find out which you can remove and which you can't. And this concludes the guide about modifying Create a Hero arttributes. Solinx CommentsDisplay order: Newest first Telcontar - Saturday July 14, 2012 - 12:34 Thanks for the guide. You may want to know that you can adjust the graphics editing createaherosystemattributes.inc |
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