Immersive Middle-earth (v. 1.4) An attempt to make the original BFME1 more personable |
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Register and log in to move these advertisements down Create a Hero Attribute guide - Part 2Tutorial for BFME 2
Part 2: From legend to god Ok, so you want to go beyond the basic enhancement? We need to do more than in part one, and we need more files for that too: - ...\data\ini\createaheroupgrades.inc - ...\data\ini\object\createahero\createaheroattributemodifiers.inc - ...\data\ini\attributemodifier.ini - ...\data\ini\createaherogamedata.inc This guide is specifically about increasing the possible ranges of the attributes. After the guide you will need to follow the steps from part 1 to actually use the increased ranges. In this guide I will go no further than increasing the armor attribute from 20 to 21, since increasing the limit any futher wouldn't add any value to the example. You can increase the range following the same steps to any value you like. Note, it could be that there is a limit at 99, because the engine could be written to only recieve an input of two digits. Alright, we start with opening ...\data\ini\createaheroupgrades.inc Do a search for "Upgrade_ArmorAttribute01" and you will find this code block:
Unlike the beginners guide, there is quite a bit more to it than one page... Next page: Linking the upgrade to an modifier CommentsDisplay order: Newest first Telcontar - Saturday July 14, 2012 - 12:34 Thanks for the guide. You may want to know that you can adjust the graphics editing createaherosystemattributes.inc |
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