The 3rd Age

RJ - RotWK

RJ - RotWK

A mod that combines the best of BFME1 and BFME2 - living world campaign, factions, AI, bases, etc.

Button for The 3rd AgeButton for The Dwarf HoldsButton for The Elven AllianceButton for Helm's Deep Last HopeButton for GothmogtheOrcButton for BFME+Button for The Four AgesButton for HDR HeadquartersButton for Middle Earth CenterButton for Project Perfect Mod

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Modules - Draw + Body + Behaviors

Tutorial for Battle for Middle-earth BFME, Battle for Middle-earth II BFME 2, Battle for Middle-earth II: Rise of the Witch-king ROTWK

Avatar of Ridder Geel

Ridder Geel

Category: Code
Level: Intermediate
Created: Tuesday May 5, 2009 - 10:16
Updated: Monday February 18, 2013 - 13:46
Views: 7963
Summary: Find info on all the modules (Body & Draw & AIUpdate are done) in the BFME series! (Far from done!)

Rating

Staff says

4.3

Members say

4.3

Average

4.3/5.0

11 votes

Page 1 2 3 4
This will be an article full of all the modules that can be used in the BFME series.
Not all the Modules listed in the Article will work for BFME 1, most will, if the game gives you an error about a non existing module, please comment here and tell me that its only for BFME 2 (ROTWK).
IF there is something that is incorrect in this article, please tell me!

Index:
1-Intro
2-Draw Modules
3-Body Modules
4-Behavior ~ AI Update Modules

More will come later! When this article gets updated it will be told in the "News" on the Home page of the3rdage.net, so you should not miss it!
This will become the biggest article on the whole of the3rdage.net... eventually...

Comments

Display order: Newest first

GothmogtheOrc (Team Chamber Member) - Monday July 20, 2009 - 11:07

wow, very good idea for a tutorial. Very useful.

Ridder Geel (Staff) - Sunday May 24, 2009 - 10:56

Ill do that later ;) (additional modules) ;)

Sulherokhh (Team Chamber Member) - Thursday May 21, 2009 - 6:44

Most, if not all, AI update modules work with additional modules (which they need) exclusively. It might be sensible to make a reference to those modules and/or define them in the same way right below the AI module.
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In adddition, work on the formatting. It's bothersome to read different sections with entirely different formats. Remove all TAB characters, replace with a single SPACE. Comment (';') lines that don't help explain should be removed as well.
Keep it up.

Lurtzy - Thursday May 14, 2009 - 18:08

Looking really cool so far, can't wait to see more!

Yarrum - Monday May 11, 2009 - 4:23

Cool tutorial. With this, I might be able to get Boromir's Last Stand power to work properly. I know they did it in Elvenstar but it never seemed to work in my game.

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