The 3rd Age

The 4th Age

The 4th Age

Sets the game into year 220 of the 4th Age, where you play as either Gondor, Rohan, Rhûn or Harad.

Button for The 3rd AgeButton for The Dwarf HoldsButton for The Elven AllianceButton for Helm's Deep Last HopeButton for GothmogtheOrcButton for BFME+Button for The Four AgesButton for HDR HeadquartersButton for Middle Earth CenterButton for Project Perfect Mod

Become an affiliate!

   

Quick Lists

Top Rated Popular New Updated Last Comments Users

Register and log in to move these advertisements down

Adding new music into the game

Tutorial for Battle for Middle-earth BFME, Battle for Middle-earth II BFME 2, Battle for Middle-earth II: Rise of the Witch-king ROTWK

Avatar of {AE}Manveru

{AE}Manveru

Category: Other
Level: Intermediate
Created: Wednesday September 2, 2009 - 12:09
Updated: Wednesday November 4, 2009 - 13:51
Views: 6895
Summary: How to add new music files into the game

Rating

Staff says

3.7

Members say

4.3

Average

4.0/5.0

7 votes

Page 1 2
Thanks to Sul for the content on this page.

BfMe2 provides another feature, the Multisound. You can add several tracks with different 'weights' and a control line. Here is an Example:


              
Code
Multisound BaseBuildingElvenMusic
Control = PLAY_ONE
Subsounds = BaGood02 BaGood05 BaGood09 BaGood12 BaGood34
Subsounds = BaGood04 BaGood07 BaGood08 BaGood10 BaGood11 BaGood14 BaGood15 BaGood16 BaGood17 BaGood18
Subsounds = BaGood30 BaGood31 BaGood32 BaGood33 BaGood35 BaGood36 BaGood38 BaGood39 BaGood41
Subsounds = R_BbGood113 ;panflute theme
Subsounds = R_BbGood101 R_BbGood106 R_BbGood107 R_BbGood110 R_BbGood111 R_BbGood112 R_BbGood118
End



The new multisounds are referenced in exactly the same place as the 'single' tracks from BfMe1; in the 'music'-library (accessible by WorldBuilder).
For BfMe2 and RotWK you don't actually need to access the library to add your new track.
Just add your newly defined track to one of the following Multisounds as a 'Subsound':

--- for Menu music ---

              
Code
Multisound Credits
Multisound Shell
Multisound ShellLowLOD
Multisound Shell2Music
Multisound Shell2MusicForLoadScreen
Multisound LivingWorldMusic




--- for Faction specific game music (this is Elves, the other factions have their own Multisounds) ---

              
Code
Multisound BaseBuildingElvenMusic
Multisound ExploreElvenMusic
Multisound Explore2ElvenMusic



--- for good&evil specific battle music ---


              
Code
Multisound ActionGoodMusic
Multisound TriumphalGoodMusic
Multisound ActionEvilMusic
Multisound TriumphalEvilMusic

Credits

SulherokhhBFME/RotWK Multisounds (Page 2)

Comments

Display order: Newest first

Sulherokhh (Team Chamber Member) - Sunday October 4, 2009 - 13:21

Hi {AE}Manveru! You could add the following expanding lines (if you like) and also ad the 'BfMe2' and 'RotWK' tags to your tutorial:


BfMe2 provides another feature, the Multisound. You can add several tracks with different 'weights' and a control line. Here is an Example:

              
Code
Multisound BaseBuildingElvenMusic
Control = PLAY_ONE
Subsounds = BaGood02 BaGood05 BaGood09 BaGood12 BaGood34
Subsounds = BaGood04 BaGood07 BaGood08 BaGood10 BaGood11 BaGood14 BaGood15 BaGood16 BaGood17 BaGood18
Subsounds = BaGood30 BaGood31 BaGood32 BaGood33 BaGood35 BaGood36 BaGood38 BaGood39 BaGood41
Subsounds = R_BbGood113                                                        ;panflute theme
Subsounds = R_BbGood101 R_BbGood106 R_BbGood107 R_BbGood110 R_BbGood111 R_BbGood112 R_BbGood118
End


The new multisounds are referenced in exactly the same place as the 'single' tracks from BfMe1; in the 'music'-library (accessible by WorldBuilder).
For BfMe2 and RotWK you don't actually need to access the library to add your new track.
Just add your newly defined track to one of the following Multisounds as a 'Subsound':

--- for Menu music ---
              
Code
Multisound Credits
Multisound Shell
Multisound ShellLowLOD
Multisound Shell2Music
Multisound Shell2MusicForLoadScreen
Multisound LivingWorldMusic



--- for Faction specific game music (this is Elves, the other factions have their own Multisounds) ---
              
Code
Multisound BaseBuildingElvenMusic
Multisound ExploreElvenMusic
Multisound Explore2ElvenMusic


--- for good&evil specific battle music ---

              
Code
Multisound ActionGoodMusic
Multisound TriumphalGoodMusic
Multisound ActionEvilMusic
Multisound TriumphalEvilMusic

Valaquenta10 - Tuesday September 22, 2009 - 12:58

Good job. I was thinking to write a tutorial about music for my friend , instead I'll give him this .

Go to top

 

"One site to rule them all, one site to find them,
one site to host them all, and on the network bind them."

 
15:22:54