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Register and log in to move these advertisements down Adding new music into the gameTutorial for BFME, BFME 2, ROTWK
Thanks to Sul for the content on this page. BfMe2 provides another feature, the Multisound. You can add several tracks with different 'weights' and a control line. Here is an Example:
The new multisounds are referenced in exactly the same place as the 'single' tracks from BfMe1; in the 'music'-library (accessible by WorldBuilder). For BfMe2 and RotWK you don't actually need to access the library to add your new track. Just add your newly defined track to one of the following Multisounds as a 'Subsound': --- for Menu music ---
--- for Faction specific game music (this is Elves, the other factions have their own Multisounds) ---
--- for good&evil specific battle music ---
Credits
CommentsDisplay order: Newest first Sulherokhh (Team Chamber Member) - Sunday October 4, 2009 - 13:21 Hi {AE}Manveru! You could add the following expanding lines (if you like) and also ad the 'BfMe2' and 'RotWK' tags to your tutorial:
The new multisounds are referenced in exactly the same place as the 'single' tracks from BfMe1; in the 'music'-library (accessible by WorldBuilder). For BfMe2 and RotWK you don't actually need to access the library to add your new track. Just add your newly defined track to one of the following Multisounds as a 'Subsound': --- for Menu music ---
--- for Faction specific game music (this is Elves, the other factions have their own Multisounds) ---
--- for good&evil specific battle music ---
Valaquenta10 - Tuesday September 22, 2009 - 12:58 Good job. I was thinking to write a tutorial about music for my friend , instead I'll give him this . |
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