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Register and log in to move these advertisements down Beginner INI for Units
And Last but not Least Modules. Modules are used to set unit health, add/remove timers, set the model and skin used as well as its animations, enable use of special ability, and set the amount of units in a horde, as well as their positions, makes a building gain resources, and even renders the unit invisible when still, like rangers, or mirkwood archers. The first module I will show you is a health module.
The Statement Body, requires an end because it has sub-categories. The Variable ARAGORN_HEALTH can be edited manually by typing in your own numbers like so
This module is being written as it were in a mod though, when using modules in a map.ini file, you must us one of these 3 statements, AddModule, ReplaceModule, RemoveModule. Since Aragorn already has a health module, if we would like to change his health in a map.ini we will have to replace module like so...
When using AddModule, or ReplaceModule, you must have an end statement for the body/behavior and the ReplaceModule or AddModule. (eg.)
This Will change the respawn cost of aragorn to 10000 resources whenever you would like to rebuild him. The time is measured in milliseconds(1/1000 of a second). If you have any questions feel free to post, or PM me. CommentsDisplay order: Newest first Amonrath - Monday August 14, 2017 - 2:40 Hello, I'm a bit confused. Let's say I just wanted to make Heroes in general stronger. How would I do that? I change the armor values and health values of aragorn. But in game, they don't change at all. What should I do? |
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