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Register and log in to move these advertisements down Adding a New hero- bfme2 & rotwk
now on to your own commandset.ini. I will only take you through the steps of adding existing abilities to your hero, not new ones, as im still experimenting with that myself. so open up commandset.ini and find the hero commandsets somewhere closer to the bottom of the page but not very close to the bottom. Once you have found them, add this code after any End line in the code-
This is a commandset with all the basic necessities any other hero has on their commandsets. Now lets say you want Fingolfin to be able to heal with athelas. Add this code to those lines-
that may not be the exact code, but just add this for now. Now seems there are other heroes commandsets nearby, you can just take some of their abilities and add it to this. But for now lets move on. When you have the commandset fully created, find the commandset reference in fingolfin.ini and replace the existing commandset with this-
That concludes commandsets. Move onto the next page for lotr.str references. CommentsDisplay order: Newest first tromerix - Thursday July 7, 2016 - 2:13 Hi all im new here and im new at bfme1-2 and rotw. i follow all steps and i create some news heroes but they don't level up i need help with that how can make them level up plz?? :) Tuka93 - Monday August 24, 2009 - 10:09 Yeah its a nice tut but i guess i have a problem! Nethelen Narçu - Monday February 9, 2009 - 16:36 Now it works, but my hero is on Lvl 0 and can't use the powers. JRReed16 - Wednesday January 28, 2009 - 20:04 Very nice guide, easy to follow. My only problem is using my new hero in WotR mode. I added the needed entry to Living World buildable units, but when I try to select the new hero after it is built from a fortress on the world map, the game crashes. Any ideas? Nethelen Narçu - Wednesday January 21, 2009 - 15:13 When i do this it says Error defining module 'W3DScriptedModelDraw' on thing template 'GondorFaramir'. The module 'W3DScriptedModelDraw' has the tag 'ModuleTag_DRAW' which must be unique amoung all modules for this object, but the model tag 'ModuleTag_DRAW' is also already on draw module 'W3DScriptedModelDraw' within this object. Brenn - Sunday September 7, 2008 - 6:42 i don't find lotr.str. KingRikhard - Tuesday March 11, 2008 - 11:04 Where to copy and paste glorfindel.ini? Squieonat - Tuesday March 4, 2008 - 17:36 Very nicely-written. ILUTAVAR - Saturday January 12, 2008 - 19:00 usable thing! |
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