The 3rd Age

Shadows of Evil Mod

Shadows of Evil Mod

A released mod for BFME I that improves Mordor and Isengard

Button for The 3rd AgeButton for The Dwarf HoldsButton for The Elven AllianceButton for Helm's Deep Last HopeButton for GothmogtheOrcButton for BFME+Button for The Four AgesButton for HDR HeadquartersButton for Middle Earth CenterButton for Project Perfect Mod

Become an affiliate!

   

Quick Lists

Top Rated Popular New Updated Last Comments Users

Register and log in to move these advertisements down

Thick-grain Cloth Tutorial

Tutorial for Battle for Middle-earth BFME, Battle for Middle-earth II BFME 2, Battle for Middle-earth II: Rise of the Witch-king ROTWK

Avatar of Nertea

Nertea

Category: Graphics
Level: Intermediate
Created: Monday June 11, 2007 - 0:32
Updated: Monday June 11, 2007 - 0:40
Views: 6659
Summary: Some tips on drawing thick grain cloth

Rating

Staff says

4.5

Members say

4.3

Average

4.4/5.0

5 votes

Page 1 2 3
Sleeve


The other bit that must be completed is the sleeve. To that end, make a new layer, name it "sleeve". The current sleeve is both a) ugly and b) blue. We'll use a more "rohanninsh" colour, like the same brown that was used for the 'skirt' layer. So, take a paintbrush and draw in the shape of the sleeve using a light brown

User image


The next step is to add shading. For an arm you'll want to place some fold lines in specific places - where the arm will bend, for exanple. More folds would exist around the cuffs, and near the armpit. When in doubt, go grab a shirt, move your arm a bit and look how the folds behave. Draw based on those.
So grab a bursh, size 5-13 or so, low hardness, and start burning. An exposure of 15% is good. You'll want to create a series of major folds that you can base later detail off of.
I drew this set off of one of my own rainjackets.

User image


Then you're going to take a size 3 brush, slightly higher expose, and accentuate. You can also add some smaller fold lines.

User image


Then, switch to a dodge brush, low hardness, varying size, and create the highlights to oppose the shadows.

User image


As is common with dodging on highlights, the saturation has been increased a bit too much, so take a sponge tool on desaturate to lower the saturation ununiformly. As well, you may want to apply some shadows at the top of the texture, to give the illusion that the cloak covers part of the sleeves, and some highlights on the cuffs, to give the impression that they are lifted a bit, and loose.

Go to top

 

"One site to rule them all, one site to find them,
one site to host them all, and on the network bind them."

 
15:33:32