The 3rd Age

Cobra Mod

Cobra Mod

A mod for BFME2 that removes some restrictions to recreate huge epic battles from the films.

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Skybox and Cine objects

Avatar of Rob38

Rob38

Category: Worldbuilder
Level: Intermediate
Created: Tuesday June 12, 2007 - 21:54
Updated: Monday March 23, 2009 - 22:26
Views: 7023
Summary: How to get them to work for your maps

Rating

Staff says

4.3

Members say

4.0

Average

4.2/5.0

12 votes

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The New and Improved System


Well, after dwelling in further and using some tips from Crusard and m@tt, I have discovered a better method to use skyboxes and cinematic objects in-game. Perhaps even more important, this method can be used for both mods and individual maps (using map.ini)! The older method was only usable for mods. I will divide this tutorial up into two sections. One is for map.ini users and the other is for mod users. This will makes things easier for everyone. So let's begin!

Map.ini Users

NOTE: This tutorial assumes you know how to properly make and implement a map.ini file. Please refer to other articles if you do not know how to do these things.

1. In Worldbuilder, click the Place Object tool. Look in CINEMATICS and/or SKYBOXES for any object you wish to use.

2. Once you found an object you want to use, remember the name of it. Any object used in the CINEMATIC section won't show up normally in-game. If you were making a mod, there is a way to fix this, but since this is only one map, we will have to work around this problem. ;)

3. We need to find placeholder objects so that we can use the objects in Worldbuilder and link them to a map.ini file later on. So, find some objects that you are not going to use in your map. For example, Celduin_Barrel04 under Civilian/MISC_MAN_MADE could be an object. If you are planning to use a skybox object, choose one of the objects in the SKYBOXES section as your placeholder object. This would be any of the WaterReflectionSkydome objects.

4. Put all of these placeholder objects in the desired positions on your map. Remember that the model you see in Worldbuilder is not what will show up in-game. We will be changing the model via map.ini. That being said, keep note of the size and scale of the cinematic objects in step one. When using skybox objects, you will almost always have to scale the object down.

Comments

Display order: Newest first

DeeZire - Wednesday November 18, 2009 - 1:19

Why go to all the hassle of moving objects about etc when all you should do is change the path to them in SubSystemLegend.INI? The ThingTemplateStore explicitly indicates that the objects in the cinematics path are for cinematics only, so you just change that indicator to InitPath = Data\INI\Object\Cinematic\ instead of IncludePathCinematics = Data\INI\Object\Cinematic\ and the game will use them the same as any other object...

Masterbadeend - Saturday April 18, 2009 - 8:37

Good Tutorial ;)

melkor777 - Saturday April 11, 2009 - 13:15

cool 5 stars

Sulherokhh (Team Chamber Member) - Saturday July 7, 2007 - 2:21

Thanks Rob! :) Nice and easy! hehe.

{IP}Sauron - Wednesday June 27, 2007 - 6:15

@Ed Of The 3rd Kind:

Tried re-installing?

Ed Of The 3rd Kind - Monday June 25, 2007 - 17:02

hi there, unfortunately am having trouble with this tutorial, have gotten all the ways to the end without hassle and even saved the modded files in a big archive under the letter "A" and when i try to play the game the splash screen appears but it doesn't go any further, i'm playing ROTWK

{IP}Sauron - Thursday June 14, 2007 - 10:26

awesome tutorial :P

Rob38 (Team Chamber Member) - Wednesday June 13, 2007 - 19:13

Whoops! forgot about that. Fixed.

Bart (Administrator) - Wednesday June 13, 2007 - 11:42

You should add code tags. Good tutorial otherwise :)

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