The 3rd Age

Cobra Mod

Cobra Mod

A mod for BFME2 that removes some restrictions to recreate huge epic battles from the films.

Button for The 3rd AgeButton for The Dwarf HoldsButton for The Elven AllianceButton for Helm's Deep Last HopeButton for GothmogtheOrcButton for BFME+Button for The Four AgesButton for HDR HeadquartersButton for Middle Earth CenterButton for Project Perfect Mod

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Custom Structures & AI for BFME1

Avatar of Hebblewhite

Hebblewhite

Category: Worldbuilder
Level: Expert
Created: Wednesday July 18, 2007 - 15:36
Updated: Friday July 20, 2007 - 6:01
Views: 6964
Summary: Getting the BFME1 AI system to construct and utilise your custom structures effectively at run time

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Save and close the file, and you’re all done. You should now see your Rohan AI system build and utilise your new structure effectively i.e. in conjunction with the battle strategy as opposed to randomly spilling out units.

For maximum effectiveness, you need to make sure that you plan your “ai_rohan.map” teams appropriately… ensure that you take into account the initial build waves of units, and DO NOT set highly priced objects to early!

As always, feel free to contact me if you have any questions about BFME AI.

Enjoy!

Hebblewhite.

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Custom Structures & AI for BFME11948July 18, 2007 - 15:40

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Hebblewhite - Wednesday July 18, 2007 - 15:58

I've attached a pdf version for easier reading!


Cheers,

Hebblewhite

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