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Quick Lists Top RatedTutorials Living World Map G Ultimate beginner' Arrow scaling bug Raising Heroes max Proper Fire Arrow Creating an asset. Simple Structure B Making a simple Ma Quick and easy sno Making patrols nea Mods The Dwarf Holds The Peloponnesian RJ - RotWK The Elven Alliance Helm's Deep Last H The Elven Alliance Special Extended E Kings of the West RC Mod The Wars of Arda Downloads BFME1 1.06 Widescr Enhanced W3D Impor Fudge's Map Pack LotR/BfME HD Logos Osgiliath Shellmap Crystals Of Ancien 2v1 Wold The forests of Dru Converted BFME2 an ROTWK animations f |
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Register and log in to move these advertisements down How to Make an EA Quality Map
SETTING UP THE MAP TO WORK IN WORLDBUILDER New Map Select âNew Mapâ and enter the desired information. Although the border is not seen in game, it is still very useful whilst making the map, and 30 feet is recommended. Always have an initial height as well so that you can put any rivers or lakes in. ![]() Setting up the Player Lists and Teams These setting make the map work properly in game. Open up âPlayer Listâ (CTRL+ALT+P) and âAdd Skirmish Playersâ and press OK. If your using a mod with Worldbuilder with added factions, use the âNew Playerâ to add these new factions and name then in the same way as the original factions (e.g. SkirmishMirkwood). ![]() Next go to âEdit Teamsâ and âAdd New Teamâ for PlyrCivilian and name it Player_X_Inherit, where X is the Player Number and add all the Players names. Note, this is required for a BFME 1 map, but not for BFME II (unless it's a fortress map I think). ![]() Map Settings I also prefer to get the Map Setting bit done at the beginning (well I did at time of writing :P). Here you enter the map name, which is what is displayed in game, as well as the Time of Day and the map description. The map description should not be too long, and it is also a useful place to credit yourself as the map maker as maps are often distributed around the web. To add a new line, press CTRL+ENTER, so you can add the map stats ala official maps (note, anything not on the first line won't appear on the loading screen). ![]() Bases Bases are BFME I only, BFME II only uses waypoints. Now we place the starting places. The two most popular choices are Camp and Castles, although you can also use the 3 plot Outposts. You'll notice the Camps and Castles are suffixed by a direction, this is the direction the base entrance points. You name these starting bases in the form âBASE_FLAG_Xâ and give it to team âPlyrCivilian/Player_X_Inheritâ where X is the player number. I also like to give my points exact co-ordinates so that the bases are evenly placed. ![]() ![]() Now add any Economy Plots, which you name âECON_FLAG_Xâ where each plot has a different value of X, and owned by Team PlyrCivilian. If you add any Outposts/Expansion Flags or other bases that cannot be owned at the beginning, you name them âBASE_FLAG_Xâ and also give them to PlyrCivilian. ![]() ![]() Then add neutral buildings (BFME II) and creeps (all games). When everything's added (screenshot doesn't include creeps for some reason): ![]() Now you can add the Starting Waypoints (do this for all BFME games). Place them over the centre of the Starting Bases and name them âPlayer_X_Startâ with X the same as the Player that owns the base. The Starting Waypoints are what you see on the Skirmish menu where you select your starting position. ![]() CommentsDisplay order: Newest first | Page: 1, 2 Harrylotr - Sunday December 19, 2010 - 2:12 You're awesome!! Thanks... Yiio - Friday August 20, 2010 - 15:53 rom were can idonload this worldbuilder? Lord Eniam - Monday February 22, 2010 - 20:06 Very well explained. Thank you. m@tt (Team Chamber Member) - Sunday October 11, 2009 - 15:06 It's a castle for BFME 1. The smaller one is a camp, the even smaller one is an outpost/expansion. Windrider - Saturday October 10, 2009 - 14:07 the large black circles with the directions - what do they do? How about the smaller black circles with the red font and the 3 meshed black circles? {AE}Manveru - Thursday September 3, 2009 - 6:32 @militaryman: That's part of WB. It only shows some tiles in an effort to cut down on the resource usage. If you want to enable the full map even when showing many tiles, go to View -> Show All of 3D Map (Or press Ctrl+A). militaryman - Sunday August 23, 2009 - 14:47 Ok. i have a problem with world builder. when i go to zoom out i cannot see the terrain in some parts. an example of this is on page 4 of this article(where it tells you this "When everything's added (screenshot doesn't include creeps for some reason):" the picture bellow this is my problem {AE}Manveru - Wednesday April 1, 2009 - 17:46 Thanks SO much! I can finally make maps that actually work! tank_builder - Thursday March 19, 2009 - 18:36 Arg!!! i dont have the player list and team!!! please help. Ridder Blauw - Saturday December 27, 2008 - 9:17 This article is really helping me out, thanks ;) |
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