Magic Staff (Isengard-Saruman) ![]() Modified weapon.ini to improve the look and feel of Saruman's standard attack. |
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Register and log in to move these advertisements down Creating Housecolor Textures using Photoshop
-FOR BFME1 MODDERS ONLY- (BFME2 modders can ignore this - housecolor works with any model) For those of you who are including custom models in your mod and want to use a house color texture, be it an existing one or a new one, there is another step you must take to ensure the house color will show. - 3DSMax users - When setting up your W3D materials, there is an option called 'Detail Color' in the Shader tab, which you must set to 'ModAlphaAdd' for the material to which house color will be applied, or the house color will not show! This requirement no longer exists in BFME2 but this shader setting must be correctly set for BFME1! This is further detailed in the mod SDK documentation, and there is a nice picture too showing the shader tab :) - RenX users - unfortunately, RenX does not have an option of 'ModAlphaAdd' under 'Detail Color'. So I'm afraid, as far as I know, that models exported in RenX cannot be used with house colors in BFME1. Possible solutions: The shader detail is one of the few things that was changed in the w3d format from BFME1 to BFME2, so if anyone wants to have a go at hex editing a BFME1 RenX model to work with house color please do, and let me know how it goes! Though, hex editing a model is so difficult, as it is very hard to even find the right bit of hex code. If it can be found exactly which string of hex dictates the shader, it may be possible. But still, I don't have high hopes for this to be resolved. In the mean time, please use 3DSMax or find someone who can use it! CommentsDisplay order: Newest first Lauri (Team Chamber Member) - Friday August 6, 2010 - 10:00 Awesome tutorial! Nertea (Team Chamber Member) - Monday May 11, 2009 - 12:10 Damn, this is so cool :D. Putting team colour in sensible places makes it actually work! EggyDan - Monday December 15, 2008 - 13:31 Good point, difficulty rating changed. Thanks for the praise! Sulherokhh (Team Chamber Member) - Monday December 15, 2008 - 12:46 Good, clearly structured, easy to understand and to put to use. I think you could even rate it as level 1 since it doesn't require a lot of prerequisite knowledge of modding apart from the stuff everyone needs. |
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