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Adding your own Create a Hero (Sub)Class

Avatar of Solinx

Solinx

Category: Code
Level: Expert
Created: Sunday March 25, 2007 - 13:28
Updated: Friday August 27, 2010 - 19:28
Views: 33928
Summary: Basic instructions for creating a new Create a Hero lineup

Rating

Staff says

4.8

Members say

4.3

Average

4.4/5.0

18 votes

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--- ...\ini\object\createahero\"createaheroarmorupgrades.inc" ---

    The last step before testing your new Class is very simple and likely not even necessary.
    Open up the file and copy a code section like this:
              
Code

        ////-------------------------------------------------------------
        //// Class Hero Of The West Armor upgrade. (Upgrade_CreateAHero_ClassHeroOfTheWest)
        ////-------------------------------------------------------------
        ArmorSet
            Conditions = CREATE_A_HERO_01        
            Armor     = CAHArmorHeroOfTheWest
            DamageFX = NormalDamageFX
        End

        Behavior = ArmorUpgrade ModuleTag_CreateAHeroMenOfTheWestArmor
            TriggeredBy         =    Upgrade_CreateAHero_ClassHeroOfTheWest
            ArmorSetFlag         =    CREATE_A_HERO_01
            CustomAnimAndDuration =    AnimState:USER_1 AnimTime:0    TriggerTime:0;set flag    forever
        End

    Rename the behavior module to reflect your own faction.
    Change CREATE_A_HERO_01 to CREATE_A_HERO_07.
    And again change the "TriggeredBy" value to your own Class upgrade name.
    That's it! Unless you want a unique armor setting.

    For a guide about armor and Armorsets I suggest you take a look at other articles at this site.


Next page: Test and Backup

Comments

Display order: Newest first

Elaryan - Wednesday January 14, 2009 - 14:24

it works! i have my own CAH class ! muajauajua thx you
5/5

ILUTAVAR - Saturday March 22, 2008 - 8:01

i cant edit the cah upgrades

{IP}Sauron - Thursday June 21, 2007 - 14:23

nice tutorial gotta use this sometime

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