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Register and log in to move these advertisements down Creating a Morgul Glow Model effectTutorial for BFME, BFME 2, ROTWK
Morgul Glow Model FX Contents- Page 1-Getting Started,model part Page 2-Shaders and Textures Page 3-Extra This will be my very first modelling syle tutorial. In this tutorial I will be teaching how to add a very cool Morgul Glow to a model. This tutorial is intended for those with a good knowledge of RenX. To start with,open your selected model in gmax. For my example I have chosen my Muzgash. Now select them main mesh using the Select and Move tool (here you can hide everything else if you want). Now clone the mesh by holding shift and dragging the mesh when you stop dragging a dialogue box will come up asking what to do. Use the same options shown in the below image ]Tip:Try moving him slightly forward then slightly back so he is in the same spot as the original. OK now that you have a second mesh go to the Modifier List Drop down (see below picture) and select push. The Push tool "pushes" the model outwards similar to scaling up. Now enter the amount to push around 0.04 - 0.06 is a good amount. You want the new mesh to overlap the original. Links / Downloads
CommentsDisplay order: Newest first kaiba - Sunday March 14, 2010 - 8:26 thank you |
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