The 3rd Age

MasterHero Mod 1.9

MasterHero Mod 1.9

Enhances Visuals, provide series of modifications and additions to the game play, support WOR

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Creating a Morgul Glow Model effect

Tutorial for Battle for Middle-earth BFME, Battle for Middle-earth II BFME 2, Battle for Middle-earth II: Rise of the Witch-king ROTWK

Avatar of Radspakr Wolfbane

Radspakr Wolfbane

Category: Graphics
Level: Intermediate
Created: Friday March 12, 2010 - 7:40
Updated: Monday February 14, 2011 - 18:59
Views: 5585
Summary: This tutorial teaches you how to add a Morgul Glow to your model

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Bonus:Other uses for this technique.

As you can see this technique can be used to create special glows but with some tweaking it can be used to create some
other interesting effects.

One of the ones I got is a flashing Red Glow that runs around Muzgash's body.
This would be suitable for a spell FX or something.

For this adjust the Emmisive colour in the Vertex Material tab.

For the movement I used these settings/args (roughly the same as Fire Arrows)
User image

              
Code
FPS=15.0
Log2Width=2
Last=
GridWidth*GridWidth


Just adjust the first number to change the rate the texture moves.

Other things can be done this tutorial is simply about opening doors.
I hope you enjoyed this tutorial and I hope it was helpful.

In a final note I must give props to DIGI for helping me figure this out.
He showed me another technique which I've started using in my mod.
This one is a variation of his.
I believe he may be writing a tutorial on his technique soon.

Thanks for reading.

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Sprite Pack1031March 12, 2010 - 7:54

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kaiba - Sunday March 14, 2010 - 8:26

thank you

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