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Creating a Morgul Glow Model effect

Tutorial for Battle for Middle-earth BFME, Battle for Middle-earth II BFME 2, Battle for Middle-earth II: Rise of the Witch-king ROTWK

Avatar of Radspakr Wolfbane

Radspakr Wolfbane

Category: Graphics
Level: Intermediate
Created: Friday March 12, 2010 - 7:40
Updated: Monday February 14, 2011 - 18:59
Views: 5585
Summary: This tutorial teaches you how to add a Morgul Glow to your model

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As an extra bonus I'm posting up some alternate settings for this effect.
It will add a sort of moving glow around the object.
To see what I mean check out the Balrog's model in w3d viewer and notice the glowing effects on him these effects are similar.

First in the Vertex Material tab

Try the following.

              
Code
Ambient = 255 255 255
Diffuse = 255 255 255
Specular = 0 0 0
Emissive = 183 46 27


Args Stage 01
LinearOffset
UPerSec=0.2
VPerSec=0.2
UScale=1.2
VScale=1.0

Args Stage 02

UPerSec=0.2
VPerSec=-0.3
UScale=-1.0
VScale=1.0


Next change the following settings in the Shaders tab

              
Code
Blend Mode = One
DetailAlpha = Scale


For the texture I'd advice a texture that matches the Emissive settings in this case the Emissive colour is red and the Texture I'm using for best effect is one of my custom textures exredball.tga which hasn't been made public as yet.
It's a simple sprite texture a red ball in the middle surrounded by black.
Other textures will yield different results.

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Sprite Pack1031March 12, 2010 - 7:54

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kaiba - Sunday March 14, 2010 - 8:26

thank you

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