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Creating a Morgul Glow Model effect

Tutorial for Battle for Middle-earth BFME, Battle for Middle-earth II BFME 2, Battle for Middle-earth II: Rise of the Witch-king ROTWK

Avatar of Radspakr Wolfbane

Radspakr Wolfbane

Category: Graphics
Level: Intermediate
Created: Friday March 12, 2010 - 7:40
Updated: Monday February 14, 2011 - 18:59
Views: 5585
Summary: This tutorial teaches you how to add a Morgul Glow to your model

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Now you can collapse down the modifiers if you want.
Right Click on the model and go to Convert to Editable Mesh to collapse down the modifiers.
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OK next is the material settings.

In the Material Editor go to the little check box and press it to create a new material.
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OK go to the Vertex Material tab and copy the same as the image shows.
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Then to the Shaders tab and copy the settings there as well.
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Finally to the Textures tab and select the texture.
Here I am using one of my custom FX textures but a similar texture should do.
Assign the texture.

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Now export the model and check it out in w3d viewer you'll notice that your model now has a Morgul Glow around it.
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You can adjust the way the Morgul Glow texture sits around the model with the UV mapping.

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Sprite Pack1031March 12, 2010 - 7:54

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kaiba - Sunday March 14, 2010 - 8:26

thank you

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