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Register and log in to move these advertisements down Creating a Morgul Glow Model effectTutorial for BFME, BFME 2, ROTWK
Now you can collapse down the modifiers if you want. Right Click on the model and go to Convert to Editable Mesh to collapse down the modifiers. OK next is the material settings. In the Material Editor go to the little check box and press it to create a new material. OK go to the Vertex Material tab and copy the same as the image shows. Then to the Shaders tab and copy the settings there as well. Finally to the Textures tab and select the texture. Here I am using one of my custom FX textures but a similar texture should do. Assign the texture. Now export the model and check it out in w3d viewer you'll notice that your model now has a Morgul Glow around it. You can adjust the way the Morgul Glow texture sits around the model with the UV mapping. Links / Downloads
CommentsDisplay order: Newest first kaiba - Sunday March 14, 2010 - 8:26 thank you |
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