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Cloud of Darkness and FreezingRain!Tutorial for BFME, BFME 2
Yaroslav
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Category: |
Code |
Level: |
Beginner
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Created: |
Thursday March 22, 2012 - 13:03 |
Updated: |
Thursday March 22, 2012 - 16:35 |
Views: |
5389 |
Summary: |
http://www.the3rdage.net/files/20915/game%202012-03-22%2016-51-06-38.jpg |
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Average
2.0/5.0
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2 votes
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!WARNING! this file from bfme1 and if you wanna chage him in bfme2 or rotwk don't change original full file to this!
BUT, what do I change the game suitable for all bfme.
data\ini\weather.ini
Code |
;//////////////////////////////////////////////////////////////////////////////
;FILE: Weather.ini (System)
;//////////////////////////////////////////////////////////////////////////////
Weather
SnowEnabled = yes ; enable/disable snow on the map.
IsSnowing = no ; is it snowing today?
SnowTexture = EXRainDrop.tga ; texture used for each snow particle.
SnowBoxHeight = 300 ; height from which snow falls
SnowSpacing = 30 ; snow spacing -- less means more
NumberTiles = 4
SnowAmplitude = 0 ; amount of side-to-side movement.
SnowFrequencyScaleX = 0 ; speed of side-to-side wave movement.
SnowFrequencyScaleY = 0 ; speed of side-to-side wave movement.
SnowSpeed = 250.0 ; speed at which snow falls
SnowPointSize = 5 ; scale the size of snow particles.
SnowMinPointSize = 40 ; min point size
SnowMaxPointSize = 80 ; max point size
; Some video cards can't do hardware accelerated particles. Set this
; setting to "no" in order see what emulation will look like. Use the
; SnowQuadSize setting to make it look similar to PointSprite version.;;;
SnowPointSprites = no ; set to "no" for point-sprite emulation.
SnowQuadSize = 10 ; scale the size of snow particles when using point-sprite emulation.
; Lightning stuff
LightningEnabled = no ; enable/disable lightning
LightningFactor = 0.5 1.0 ; flash amount (0, 1) -- make drops brighter by this much
LightningDuration = 50 ; how long the lightning lasts
LightningChance = 0.05 ; chance of lightning (0, 1)
; Spell stuff
SpellEnabled = yes ; enable/disable spell
SpellDuration = 500 ; duration of spell
; Ramp stuff
RampControl = X:0.2 Y:0.8 ; ramp fade in and out points (0, 1) relative to spell duration
RampSpeed = X:50.0 Y:350.0 ; ramp min and max speed
RampSpacing = X:100.0 Y:60.0 ; ramp min and max rain spacing ; less means more rain
End
; Data about how to show various types of weather
WeatherData RAINY
WeatherSound = RainStereoLoop
HasLightning = Yes
End
WeatherData CLOUDYRAINY
WeatherSound = RainStereoLoop
HasLightning = Yes
End
WeatherData SUNNY
HasLightning = No
End
WeatherData CLOUDY
HasLightning = No ; Lightning for rain only. Bug #9644
End
; ??? Nothing specified????
WeatherData NONE
End
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WE NEED change only this:
Code |
SnowSpacing = 30 ; snow spacing -- less means more
SnowAmplitude = 0 ; amount of side-to-side movement.
SnowFrequencyScaleX = 0 ; speed of side-to-side wave movement.
SnowFrequencyScaleY = 0 ; speed of side-to-side wave movement.
; Lightning stuff
LightningEnabled = no ; enable/disable lightning
LightningFactor = 0.5 1.0 ; flash amount (0, 1) -- make drops brighter by this much
LightningDuration = 50 ; how long the lightning lasts
LightningChance = 0.05 ; chance of lightning (0, 1)
RampSpacing = X:100.0 Y:60.0 ; ramp min and max rain spacing ; less means more rain
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Begin to change:
Code |
SnowSpacing = 2 ; 30 ; snow spacing -- less means more
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I think rain is better quality if you add a little range of motion:
Code |
LightningEnabled = yes ; no ; enable/disable lightning
LightningFactor = 0.8 1.0 ; 0.5 1.0 ; flash amount (0, 1) -- make drops brighter by this much
LightningDuration = 150 ;50 ; how long the lightning lasts
LightningChance = 0.75 ;0.05 ; chance of lightning (0, 1)
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AND most important for a good rainfall:
Code |
RampSpacing = X:7.0 Y:7.0 ; X:100.0 Y:60.0 ; ramp min and max rain spacing ; less means more rain
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