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Expansion AI Bases for each free base place

Tutorial for Battle for Middle-earth II: Rise of the Witch-king ROTWK

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Yaroslav

Category: Code
Level: Intermediate
Created: Thursday January 2, 2014 - 18:36
Updated: Wednesday January 8, 2014 - 11:38
Views: 7381
Summary: How to make AI Bases "everywhere"

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open this file ..\data\ini\object\goodfaction\structures\men\fortress.ini
then find               
Code
Object MenFortress


then find (inside MenFortress object)               
Code
ModuleTag_castle


And Replace to IT:

              
Code

Behavior = CastleBehavior ModuleTag_castle
        CastleToUnpackForFaction    = Men Fortress_Men
        CastleToUnpackForFaction    = Elves Fortress_Elves
        CastleToUnpackForFaction    = Dwarves Fortress_Dwarven         
        CastleToUnpackForFaction    = Wild Fortress_Wild
        CastleToUnpackForFaction    = Isengard Fortress_Isengard
        CastleToUnpackForFaction    = Mordor Fortress_Mordor
        CastleToUnpackForFaction    = Angmar Fortress_Angmar
        CastleToUnpackForFaction    = Arnor Fortress_Men //in default exists? but it can be also

        FilterValidOwnedEntries = ANY +STRUCTURE +WALK_ON_TOP_OF_WALL +BASE_FOUNDATION +TACTICAL_MARKER
        MaxCastleRadius                = 130.0
        InstantUnpack                = Yes        
        KeepDeathKillsEverything    = Yes

        EvaEnemyCastleSightedEvent = EnemyFortressSighted
    End

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