The 3rd Age

Age of the Firstborn - The Rebirth

Age of the Firstborn - The Rebirth

Continues on Elrond99's Age of the Firstborn mod by turning time back to around TA2000.

Button for The 3rd AgeButton for The Dwarf HoldsButton for The Elven AllianceButton for Helm's Deep Last HopeButton for GothmogtheOrcButton for BFME+Button for The Four AgesButton for HDR HeadquartersButton for Middle Earth CenterButton for Project Perfect Mod

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Expansion AI Bases for each free base place

Tutorial for Battle for Middle-earth II: Rise of the Witch-king ROTWK

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Yaroslav

Category: Code
Level: Intermediate
Created: Thursday January 2, 2014 - 18:36
Updated: Wednesday January 8, 2014 - 11:38
Views: 7381
Summary: How to make AI Bases "everywhere"

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Next actions need doing for each porter, and i explain for example elven porter...

open our porter: ..data\ini\object\goodfaction\units\elven\elvenporter.ini

and add this module
              
Code

Behavior = CommandSetUpgrade ModuleTag_AIExpansionMode
TriggeredBy = Upgrade_BrutalAIMultiPlayer Upgrade_HardAIMultiPlayer Upgrade_MediumAIMultiPlayer Upgrade_EasyAIMultiPlayer Upgrade_BrutalAISinglePlayer Upgrade_HardAISinglePlayer Upgrade_MediumAISinglePlayer
CommandSet = ElvenAIPorterCommandSet
    End


then need create               
Code
ElvenAIPorterCommandSet
from original commandset

add to file ..data\ini\commandset.ini this code:

              
Code

CommandSet ElvenAIPorterCommandSet
1 = Command_Stop
2 = Command_PorterExtinguishFire
3 = Command_ConstructElvenMallornTree
4 = Command_ConstructElvenBarracks
5 = Command_ConstructElvenGreenPasture
6 = Command_ConstructElvenEntMoot
7 = Command_ConstructElvenStatue
8 = Command_ConstructElvenWatchTower
9 = Command_ConstructElvenMirrorOfGaladriel
10 = Command_ConstructEregionForge
11 = Command_ConstructElvenWallHub
12 = Command_PorterConstructMenFortress ;Command_ConstructElvenFortress

End


Remeber same actions need doing for each porter of each faction

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14:51:45