The 3rd Age

BOTTA Mod

BOTTA Mod

This mod tends to follow the lore of books and films along with bringing the realism in the gameplay

Button for The 3rd AgeButton for The Dwarf HoldsButton for The Elven AllianceButton for Helm's Deep Last HopeButton for GothmogtheOrcButton for BFME+Button for The Four AgesButton for HDR HeadquartersButton for Middle Earth CenterButton for Project Perfect Mod

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extended map.ini coding

Avatar of -SilverBane-

-SilverBane-

Category: Code
Level: Intermediate
Created: Thursday May 28, 2015 - 16:08
Updated: Sunday May 31, 2015 - 10:20
Views: 6572
Summary: A tutorial for those who want to make heavily customized maps, but modders might find tricks too!

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1====================================================================================================
So, you want to make an unique map and you lack the skills to make all these cool stuff you've seen before on gladiator maps and such? You've came to the right place!
In this tutorial you will find out how can you change costs, art, special powers, etc.

NOTE: I apologize for possible spelling mistakes, as english is not my main language, but I will try my best. (also this is my first tutorial)
NOTE2: You should check out Rob38's map.ini tutorial aswell if you are totally new, because I won't focus on the basic stuff here. If you know the basics, you can skip the page 2,3 and 4.
NOTE3: This tutorial difficulty increases from first pages to the last. Also modders, you might find some tricks too, it's not only for map.ini!
NOTE4: It should work for rotwk too.


TABLE OF CONTENT:
1. Introduction (this page)
2. Creating a map.ini and additional stuff needed
3. Getting familiarised with INI.big
4. Basic editing and Modules
5. Getting a new ability for an unit/hero
6. Creating a new spellbook
7. W3D module "hacks" to make your unit unique/creating "new" models
8. Other tricks

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