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Battles of Narnia

A mod that will add the Narnian world to the BFME I game

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extended map.ini coding

Avatar of -SilverBane-

-SilverBane-

Category: Code
Level: Intermediate
Created: Thursday May 28, 2015 - 16:08
Updated: Sunday May 31, 2015 - 10:20
Views: 6572
Summary: A tutorial for those who want to make heavily customized maps, but modders might find tricks too!

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What is a map.ini?

A map.ini is a file placed in your map folder that allows you to make several changes wich affect your map only. It works like a mini-mod, and if you've ever seen maps telling "RESTART GAME AFTER PLAYING THIS MAP", it's because of this file. If you do not restart it, the game will take changes from your map.ini (especially if it's large) and use them on other maps, causing OUT OF SYNCH.
So, unless you have made only basic changes, it's recommended to restart the game after playing maps with map.ini.

How do I create it?

Well, you need to create a text document, open it with notepad and save it as "map.INI". Then add this file into your map folder.

As I've mentioned earlier, this tutorial won't focus on basics, so check Rob38's tutorial for more info about what is a map.ini and what does it helps.
But to make sure you don't miss this important aspect, you will need Finalbig. You can find it here:http://www.wagnerma.de

This program is needed to extract INI.big from game's directory. You should extract them in a folder on your desktop, because you will always need them, even as an experienced coder.
Another useful tool for getting texture coordinates is this: http://gendev.cncguild.net/page.php?file=camap_down

It can help you "create" new images for commandbuttons, I will talk about this on the last page.
It might be useful if you can get 3dsmax 7,8 or another program that can open w3d models. Again, we will see about this on the end.

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