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Register and log in to move these advertisements down extended map.ini coding
7=======================================================================================================
Well, this area is one of the most creative around. You can modify/add visuals to your unit with these w3D draw modules. I will go back to my hero Lightning and I will show you how I have made his lightning amulet and more! He uses these models/skls - the easterling CaH one
I won't post his animations code, since its huge and not much to explain about it. But it is an important piece of code inside his Draw = W3DScriptedModelDraw:
Now I will show you how to attach a sword to his hand:
FlamingSwordLightning - is a ParticleSystem When in default model condition state, the particle system won't show, so you can only see a sword, however when he uses SPECIAL_WEAPON_FIVE, he gets extra flames on his sword (how cool :P ) The magic is here : AttachToBoneInAnotherModule = B_HAND_R - that means it's attached to his right hand! ;=============================================================================================== Using this same system, I have made him have a different phial glow when doing different things. So it changes to another color when using certain spell :)
So basically, if you want to mix 2 models, find a bone you want and attach to it another model! :) Don't forget to use AddModule, I haven't used it here to make it easier to understand! On the next page you will find out some tricks and useful info... |
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