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Register and log in to move these advertisements down extended map.ini coding
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Some adivces and tricks you might need and are good to know: 1) Command button image trick You have noticed this code on page 5 and I've told you it changes the image of the commandbutton:
Well, to change the image shown on a commandbutton, just find his used mappedimage, and replace the texture used with another one existing in game (check game art, you must extract that one too with FinalBig), then with the cameo mapper link I gave to you on first page, find the coordinates you want for your commandbutton. 2) I mentioned a modeling program on first page, well it's useful to have one around because you can easily find the bones of an object if you open his model in a modeling program. 3) I have told you that you can have more than 6 buttons in a commandset, but they won't show on palantir. If it's a building you can make them show radial, you can have up to 33 commandbuttons in a commandset. But, if you want for a hero to have more than 6 powers? Well, just add on slot 7 the power, it will be there but it's only possible to activate it using it's shortcut, wich you must define in map.STR 4) You can actually get rid of AddModule stuff, if you're using a ChildObject. Like this:
This means if you place on map (or create) a mordor gothmog object, it will be EXACTLY the same as faramir, but with more health. It is useful when you make a map with many heroes, take one hero with few powers as a mother object, and then make childobjects based on him and modify just what you need. *I have learnt this from Crusard 5) Increasing the damage of a ranged weapon We all hate this, that you cannot edit warheads in a map.ini But there are 2 ways you can change the damage of a ranged weapon. a) the simple one: just add an attribute modifier to the unit wich increases/reduces his damage, if the unit toggles weapons it's possible to make it active when only one is active But this is many times insuficient.... What if you want to make a grenade, lets say..... an arrow that just deals more damage is not a grenade.... if you want knockback effect, special FX'ses and unique damage nuggets... You need to use the way b! b)the hard one: You need to find a ranged weapon wich is NOT used in your map, and it's projectile MUST ALSO BE UNIQUE. I will take as example HobbitRockThrow, wich is converted in a lance storm ability in one of my maps: First take the ranged weapon and edit it's parameters to your desires. Also remember the projectile used.
Now create a warhead wich must be the extra damage and effects added. For me it's the following:
Now, find his projectile in goodfactionsubobjects.INI and edit it to look how you want, and then at the end add the FireWeaponWhenDeadBehavior module. (wich makes this object fire a weapon when he dies = more damage)
That's how you turn a small rock into a spear xD Remember that once you have added FireWeaponWhenDeadBehavior to that projectile, ALL weapons that use that projectile will deal that extra damage. That is why you can't have many customized ranged weapons in a map.ini ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; I hope you enjoyed my tutorial, I know it was very long and not even complete, but I hope it helped you increasing your modding skills :D If you've got any questions, feel free to ask in the comments and I will try to reply as soon as possible. Special thanks for my first mentor, s33mann. He got me the basics of modding. Also thanks Crusard. I have learned a lot from his map Legends. |
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