The 3rd Age

MasterHero Mod 1.8.1

MasterHero Mod 1.8.1

Modifications&Additions@RingHeroes+Heroes+Factions+Units+System+SpellBook+Theme+AI+new play-style

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Custom Heroes & AI for BFME1

Avatar of Hebblewhite

Hebblewhite

Category: Worldbuilder
Level: Intermediate
Created: Wednesday July 18, 2007 - 17:49
Updated: Monday September 13, 2010 - 11:56
Views: 7180
Summary: Getting the BFME 1 AI system to build and use custom heroes effectively - including special powers

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Custom Heroes & AI

Basic Functionality

Ever wondered how to get that pesky BFME1 AI system to build those new heroes you’ve spent hours perfecting…? Then read on…

The actual level of scripting needed to make this work is fairly minimal, and many people are surprised by just how easy this is! There are basically 2 main challenges to overcome:

1)    Getting the AI system to build the hero.

2)    Getting the AI system to use the hero effectively (including all of the special abilities).


This guide will focus on the 1st challenge and get you started with some of the basic AI scripts needed for 2nd one. For challenge no.1, we will be editing the following two files from within the main “Libraries.big”:

•    lib_object_lists.map
•    ai_mordor.map


The first thing we need to do is add the “MordorSauron” object to the BFME object build lists. This is fairly straight forward and will be achieved by adding some new scripts to “lib_object_lists.map”. Go ahead and open the file with Worldbuilder. Select “Edit-->Scripts…”.

We want to edit 3 specific script files inside the “[ns A] LIB – Object Lists” folder:

•    Evil Units List
•    Hero Lists
•    Mordor Lists

Links / Downloads

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Custom Heroes & AI for BFME12465July 19, 2007 - 4:42

Comments

Display order: Newest first

Hebblewhite - Thursday July 19, 2007 - 4:44

Hey guys,

I've added a pdf version of the tutorial for easier reading... this one is a bit long (apologies for that), but I decided to combine both parts 1 and 2 of the set to make it easier to follow.

Cheers,

Hebblewhite.

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