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Register and log in to move these advertisements down Custom Heroes & AI for BFME1
We now need to save and close the map file, and add the files into our BFME mod. You will need to start the actual game up, and then exit from the main menu immediately in order to have access to our new script files from within another map file. This is important, and leads us to our final point. Earlier in this tutorial, we mentioned the “Generic” tab of our Sauron team file in “ai_mordor.map”. When we first copied the team, we noticed that our unit had a “b_FellBeast - Use Screech on High Threat” script that we deleted because it was useless to us… Return to the “ai_mordor.map” file, and navigate to the “Generic” tab of our Sauron team. Select the last combo box in the list entitled “None” and search for the “b_Sauron - Use One Ring On High Threat” script file that we created previously. Select it, save and close the file. You’re all done! It’s worth re-iterating at this point that you will not see any new scripts in the combo box list of the “Generic” tab unless you start/exit the game first… The next time you run the game, you should see your new hero in full flight! Enjoy. As always, feel free to contact me if you have any questions about BFME1 AI. Cheers, Hebblewhite. Links / Downloads
CommentsDisplay order: Newest first Hebblewhite - Thursday July 19, 2007 - 4:44 Hey guys, |
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