Lone Wolf Age of Numenor is a large scale mod that sets Lone Wolf during the time of Realms in Exile |
Welcome Guest ( Log In / Register ) |
Quick Lists Top RatedTutorials Living World Map G… Ultimate beginner'… Arrow scaling bug… Raising Heroes max… Creating an asset.… Proper Fire Arrow… Simple Structure B… Making a simple Ma… Quick and easy sno… Making patrols nea… Mods The Dwarf Holds The Peloponnesian… RJ - RotWK The Elven Alliance… Helm's Deep Last H… The Elven Alliance Special Extended E… Kings of the West… RC Mod The Wars of Arda Downloads BFME1 1.06 Widescr… Enhanced W3D Impor… Fudge's Map Pack LotR/BfME HD Logos Osgiliath Shellmap Crystals Of Ancien… 2v1 Wold The forests of Dru… Converted BFME2 an… ROTWK animations f… |
|||||||||||||||||||||||||||
Register and log in to move these advertisements down Custom Heroes & AI for BFME1
We now need to do the same thing in both the “Hero List” and “Mordor Lists” files. Just be sure to copy an existing file so that your new object is using the exact same parameters as the existing objects. Now, the second thing we need to do is add a new team for “MordorSauron” to the “ai_mordor.map” file. Here, we will also add some extra scripts so that the AI system will actually utilise our hero, and not just leave him standing around like an idiot. Again, open the file in world builder. Take a moment to glance at the “Scripts” editor again. This time, you’ll notice that many of the script file directories have the shortcut icon and the script files themselves are not editable. This is because these particular files are inherited from another “.map” file, and can only be modified from within the actual parent file. Just in case you were wondering! Links / Downloads
CommentsDisplay order: Newest first Hebblewhite - Thursday July 19, 2007 - 4:44 Hey guys, |
|||||||||||||||||||||||||||
"One site to rule them all, one site to find them, © All Rights Reserved Eric Edwards ©2013. |