The 3rd Age

Master Hero Version 1.6

Master Hero Version 1.6

1.6 of Master Hero Version ROTWK Mod for Battle for Middle Earth 2: Rise of the Witch King

Button for The 3rd AgeButton for The Dwarf HoldsButton for The Elven AllianceButton for Helm's Deep Last HopeButton for GothmogtheOrcButton for BFME+Button for The Four AgesButton for HDR HeadquartersButton for Middle Earth CenterButton for Project Perfect Mod

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Custom Heroes & AI for BFME1

Avatar of Hebblewhite

Hebblewhite

Category: Worldbuilder
Level: Intermediate
Created: Wednesday July 18, 2007 - 17:49
Updated: Monday September 13, 2010 - 11:56
Views: 7180
Summary: Getting the BFME 1 AI system to build and use custom heroes effectively - including special powers

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4.3

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4.5

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4.4/5.0

7 votes

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You should now be looking at something like this:

User image


Notice that I have added a “MordorEasterlingHorde” to the team (2 hordes)… personal bodyguards!

The maximum number of Saurons we want any one faction to build at any given time is one (hence both the “Min” and “Max” values are set to 1). The Nazgul heroes are set up in the same way except they are set to the value of 2… told you it was easy!

Depending on how you wanted the Nazgul to act, you could create a single team of 2 Nazgul heroes, thus forcing them to attack and operate together, or change the “Maximum” field to 2, thus allowing 2 teams of 1 Nazgul (the default setting used in BFME1).

If you want to go crazy… just increase the max number of Gollums’ to 100, then let a couple of AI controlled players go at each other. Pure Smeagolic Joy!

The most important part of this section is arguably the “Production Condition”. In other words, under what circumstance should we build Sauron…? In this case, I have used the “a_BC – Always True with Money” condition that (as its name suggests) forces the AI system to build Sauron whenever it happens to have enough money. Experiment with this to achieve a variety of different outcomes.


Now, switch over to the “Behaviour” tab. From the “On Create” combo box select “b_AIAttack – Patrol Combat Areas”. This will force the AI system to send Sauron out on patrol after he has been constructed… the combat areas themselves are taken from the combat area nodes scattered around the map by the designer.

Links / Downloads

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Custom Heroes & AI for BFME12465July 19, 2007 - 4:42

Comments

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Hebblewhite - Thursday July 19, 2007 - 4:44

Hey guys,

I've added a pdf version of the tutorial for easier reading... this one is a bit long (apologies for that), but I decided to combine both parts 1 and 2 of the set to make it easier to follow.

Cheers,

Hebblewhite.

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