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Adding Spellbook Powers To Heroes Note- Have your hero.ini ready! Ok, To start off I want to congratulate you in getting to the half way mark on your Intermediate Coding Adventure! Now to do this you will your system.ini located Here: Mod-> Data-> ini-> Object-> System. Open it up. Now look for your powers behaviors such as Earthquake or flood even sunflare. For this tutorial ill use Sunflare. Ok, once i found sunflares behavior which looks like this:
I copy and paste it in my heroes behaviors section. Now replace SpellBookSunflare with SpecialAbilitySunflare. Now you need to take out this piece of code ALWAYS. Code:
and if you want an upgrade take (AvailableAtStart = No) out and place this above the behavior:
After all the editing it should look like this:
Now you can save and go to upgrade.ini and make the new upgrade.
Then place the upgrade in the experience levels hero (Upgrades =) Spot. After all of this go to Commandbutton.ini and place this new command button at the top or bottom:
Add the command to your heroes commandset then go to specialpower.ini and in there paste this piece of code and notice the differences between it and the regular sunflare. Code:
Then go to game and test!!!!! Links / Downloads
CommentsDisplay order: Newest first wesleypicard - Monday July 23, 2018 - 2:15 rate it a 10 but i am confused on one thing on page 3 where you explain how to increase horde size. i understand part of it. do i have to change the initial payload as well or leave that alone? and what about the rohirram? do you do the same with them as with the elven warriors? Radspakr Wolfbane (Team Chamber Member) - Sunday August 14, 2011 - 6:10 In the FX ParticleSystems Shader refers to the type of Shader used these can be Alpha which reads the Alpha channel,Additive which reads Black as transparency and of course you can choose not to have them. Zues - Saturday August 6, 2011 - 15:07 Pretty Clear could use a little improvmennt Elric - Saturday August 6, 2011 - 9:53 @newbkiller: what do you mean choice 2. i need a page number to help you? newbkiller.williams - Saturday August 6, 2011 - 4:26 could you explain choice number 2 aswell please , because i dont know how to put a new models/textures into the game Poseidon - Tuesday January 25, 2011 - 16:43 I really think that this article follows up clanks in quite a few ways. I can't wait until this whole article is finished! This will be very helpful to me in some map.ini coding and maybe modding once i think i am ready for it... Elric - Tuesday January 25, 2011 - 16:23 Please Comment and Rate. I would release this whole tutorial in one go but i wanted to release half first and then half later. Just in case I never finished it so at least people will have 1 half of it... |
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