Register and log in to move these advertisements down
Apollo's Ultimate Intermediate Tutorial
Elric
|
Category: |
Code |
Level: |
Intermediate 
|
Created: |
Sunday January 23, 2011 - 19:36 |
Updated: |
Sunday June 16, 2013 - 19:51 |
Views: |
13819 |
Summary: |
Almost all you need to know about intermediate coding... |
|
Rating
Staff says
2.0
|
Members say
3.8
|
Average
3.6/5.0
|
7 votes
|
Making Larger Hordes.
Note: Make RohanElvenWarriors be recruited from somewhere.
For this tutorial piece I will be using the "RohanElvenWarriorHorde".
Go to your hordes folder and click on Rohan. Then Open up the ini and look For RohanElvenWarriorHorde.
The RohanElvenWarriorHorde Code:
Code |
Object RohanElvenWarriorHorde
; This is required for garrisoned objects - please put in all objects.
ButtonImage = BCElvenBarracks_ElvenWarriors
SelectPortrait = UPRohan_ElvenWarrior
Draw = W3DScriptedModelDraw ModuleTag_W3DModelDraw
DependencySharedModelFlags = EMOTION_ALERT EMOTION_MORALE_HIGH EMOTION_MORALE_LOW EMOTION_AFRAID EMOTION_COWER SELECTED EMOTION_TERROR
DefaultModelConditionState
Model = None ;InvisHrdeTmp5x2
End
ModelConditionState = HORDE_EMPTY
Model = None
End
ModelConditionState = WORLD_BUILDER
Model = HordeTemp_5By2
End
End
Side = Men ; ;Obsolete
EditorSorting = UNIT
EmotionRange = 240
DisplayName = OBJECT:RohanElvenWarrior ; ;OBJECT:HordeRohanElves
DisplayNameStrategic = CONTROLBAR:LW_Unit_ElvenWarriorHorde ; ;
DescriptionStrategic = CONTROLBAR:LW_ToolTip_ElvenWarriorHorde ; ;
WeaponSet
Conditions = None
Weapon = PRIMARY ElvenArcherMissileHordeRangefinder
End
WeaponSet
Conditions = WEAPONSET_TOGGLE_1
Weapon = PRIMARY NormalMeleeHordeRangefinder
End
CommandSet = RohanElvenWarriorHordeCommandSet
; *** AUDIO Parameters ***
; Note: Don't put voice parameters here -- they will be ignored. Voice play requests
; are always passed through to members
#include "..\..\..\includes\StandardHordeEvaEvents.inc"
CrushableLevel = 0 ;What am I?: 0 = for infantry, 1 = for trees, 2 = general vehicles
CrusherLevel = 0
BuildCost = ROHAN_ELVENWARRIOR_BUILDCOST
BuildTime = ROHAN_ELVENWARRIOR_BUILDTIME
VisionRange = 470 ; ; ROHAN_ELVENWARRIOR_HORDE_VISION_RANGE
VisionSide = 40%
VisionRear = 15%
VisionBonusPercentPerFoot = 1.0%
ShroudClearingRange = 470 ; ;161
CommandPoints = 40 ; ;20
FormationWidth = 2 ; Width it occupies in formations. Current choices are 1 or 2.
FormationDepth = 1 ; Depth it occupies in formations. Current choices are 1 or 2.
TransportSlotCount = TRANSPORTSLOTCOUNT_SMALL_HORDE
KindOf = SELECTABLE CAN_ATTACK ATTACK_NEEDS_LINE_OF_SIGHT INFANTRY HORDE ARCHER ARMY_SUMMARY MELEE_HORDE;UNATTACKABLE
Body = ImmortalBody ModuleTag_ImmortalBody
MaxHealth = 1
End
Behavior = StancesBehavior ModuleTag_StancesBehavior
StanceTemplate = FighterHorde
End
#include "..\..\..\includes\CaptureBuilding.inc"
Behavior = HordeAIUpdate ModuleTag_HordeAIUpdate
AutoAcquireEnemiesWhenIdle = Yes ATTACK_BUILDINGS STEALTHED
MoodAttackCheckRate = 500
MaxCowerTime = 5000
MinCowerTime = 3000
CanAttackWhileContained = Yes ; Can fire out of garrisoned building
AILuaEventsList = InfantryFunctions
AttackPriority = AttackPriority_Archer
End
Behavior = HordeContain ModuleTag_HordeContain
ObjectStatusOfContained =
InitialPayload = RohanElvenWarrior 10 ; ;GOOD_MEN_HORDE_SIZE
Slots = 10 ; ;5
PassengerFilter = NONE +INFANTRY
ShowPips = No
ThisFormationIsTheMainFormation = Yes ;Used to determine which armorset to use (and anything else we want!)
RandomOffset = X:1 Y:1
; Banner Carrier info
BannerCarriersAllowed = RohanBanner ; types of units that are allowed as banner carriers
BannerCarrierPosition = UnitType:RohanElvenWarrior Pos:X:35.0 Y:0.0 ; (DEFAULT) position of banner carrier for elven warrior horde
; Positions for 10 ; ;5
RankInfo = RankNumber:1 UnitType:RohanElvenWarrior Position:X:13 Y:0 Position:X:8 Y:25 Position:X:8 Y:-25 Position:X:3 Y:50 Position:X:3 Y:-50
RankInfo = RankNumber:2 UnitType:RohanElvenWarrior Position:X:-9 Y:0 Position:X:-12 Y:25 Position:X:-12 Y:-25 Position:X:-15 Y:50 Position:X:-15 Y:-50
RanksToReleaseWhenAttacking = 1 2
MeleeAttackLeashDistance = 25; How far the hordes can move from the center of the horde when melee attacking.
End
Behavior = PhysicsBehavior ModuleTag_PhysicsBehavior
GravityMult = 1.0
End
Behavior = EmotionTrackerUpdate Module_EmotionTracker
TauntAndPointDistance = INFANTRY_TAUNT_POINT_RADIUS ; max distance to taunted/pointed objet
TauntAndPointUpdateDelay = 1000 ; how often scan (milliseconds)
TauntAndPointExcluded = NONE
AfraidOf = NONE +GondorGwaihir +RohanTreeBerd +RohanEntFir +RohanEntAsh +RohanEntBirch +MordorCaveTroll +MordorMountainTroll +MordorDrummerTroll +MordorFellBeast +MordorWitchKingOnFellBeast +MordorMumakil;Must be SCARY kindof as well.
AlwaysAfraidOf = NONE +MordorBalrog +RohanOathbreaker +MordorSauron ;+MordorWitchKing +MordorWitchKingOnFellBeast
PointAt = NONE +MordorFellBeast +MordorWitchKingOnFellBeast +GondorGwaihir
HeroScanDistance = 150
FearScanDistance = ARCHER_FEAR_SCAN_RADIUS
AddEmotion = Terror_Base
AddEmotion = Doom_Base
AddEmotion = BraceForBeingCrushed_Base
AddEmotion = UncontrollableFear_Base
AddEmotion = FearIdle_Base
AddEmotion = FearBusy_Base
AddEmotion = Point_Base
AddEmotion = Taunt_Base
AddEmotion = CheerIdle_Base
AddEmotion = CheerBusy_Base
AddEmotion = HeroCheerIdle_Base
AddEmotion = HeroCheerBusy_Base
AddEmotion = Alert_Base
End
LocomotorSet
Locomotor = NormalMeleeHordeLocomotor
Condition = SET_NORMAL
Speed = NORMAL_ELVEN_FAST_HORDE_SPEED ; ;NORMAL_GOOD_FAST_HORDE_SPEED
End
Behavior = ProductionUpdate ProductionUpdateModuleTag
GiveNoXP = Yes
End
; ;
Behavior = LevelUpUpgrade ModuleTag_BasicTraining
TriggeredBy = Upgrade_ElvenBasicTraining
LevelsToGain = 1
LevelCap = 2
End
Behavior = StatusBitsUpgrade ModuleTag_ProductionLegality
TriggeredBy = Upgrade_ElvenForgedBlades
End
Behavior = StatusBitsUpgrade ModuleTag_ProductionLegality2
TriggeredBy = Upgrade_ElvenHeavyArmor
End
Behavior = StatusBitsUpgrade ModuleTag_ProductionLegality3
TriggeredBy = Upgrade_ElvenSilverthornArrows
End
Geometry = BOX
GeometryMajorRadius = 20.0
GeometryMinorRadius = 20.0
GeometryHeight = 20.0
GeometryIsSmall = No
End
|
Ok Look at these pieces of code:
Code |
Behavior = HordeContain ModuleTag_HordeContain
ObjectStatusOfContained =
InitialPayload = RohanElvenWarrior 10 ; ;GOOD_MEN_HORDE_SIZE
Slots = 10 ; ;5
PassengerFilter = NONE +INFANTRY
ShowPips = No
ThisFormationIsTheMainFormation = Yes ;Used to determine which armorset to use (and anything else we want!)
RandomOffset = X:1 Y:1
; Banner Carrier info
BannerCarriersAllowed = RohanBanner ; types of units that are allowed as banner carriers
BannerCarrierPosition = UnitType:RohanElvenWarrior Pos:X:35.0 Y:0.0 ; (DEFAULT) position of banner carrier for elven warrior horde
; Positions for 10 ; ;5
RankInfo = RankNumber:1 UnitType:RohanElvenWarrior Position:X:13 Y:0 Position:X:8 Y:25 Position:X:8 Y:-25 Position:X:3 Y:50 Position:X:3 Y:-50
RankInfo = RankNumber:2 UnitType:RohanElvenWarrior Position:X:-9 Y:0 Position:X:-12 Y:25 Position:X:-12 Y:-25 Position:X:-15 Y:50 Position:X:-15 Y:-50
RanksToReleaseWhenAttacking = 1 2
MeleeAttackLeashDistance = 25; How far the hordes can move from the center of the horde when melee attacking.
End
|
See The "Slots =" and it says 10 which is the amount of units in the horde. Change it to 15. After that go to the Positions for 10 and copy RankNumber:1 Completly and paste it below RankNumber:2 and change the 1 to 3 and change the positions. After fooling around and getting the positions it should look like this:
Code |
RankInfo = RankNumber:3 UnitType:RohanElvenWarrior Position:X:10 Y:0 Leader 2 0 Position:X:10 Y:20 Leader 2 1 Position:X:10 Y:-20 Leader 2 2 Position:X:10 Y:40 Leader 2 3 Position:X:10 Y:-40 Leader 2 4
Now go to game and Buy some ElvenWarriors and there should be 3 rows.
|
Links / DownloadsCommentsDisplay order: Newest first wesleypicard - Monday July 23, 2018 - 2:15 rate it a 10 but i am confused on one thing on page 3 where you explain how to increase horde size. i understand part of it. do i have to change the initial payload as well or leave that alone? and what about the rohirram? do you do the same with them as with the elven warriors?
--------
elric thanks so much for this tutorial i am finally able to increase horde sizes thanks to this. Radspakr Wolfbane (Team Chamber Member) - Sunday August 14, 2011 - 6:10 In the FX ParticleSystems Shader refers to the type of Shader used these can be Alpha which reads the Alpha channel,Additive which reads Black as transparency and of course you can choose not to have them. Zues - Saturday August 6, 2011 - 15:07 Pretty Clear could use a little improvmennt Elric - Saturday August 6, 2011 - 9:53 @newbkiller: what do you mean choice 2. i need a page number to help you? newbkiller.williams - Saturday August 6, 2011 - 4:26 could you explain choice number 2 aswell please , because i dont know how to put a new models/textures into the game Poseidon - Tuesday January 25, 2011 - 16:43 I really think that this article follows up clanks in quite a few ways. I can't wait until this whole article is finished! This will be very helpful to me in some map.ini coding and maybe modding once i think i am ready for it... Elric - Tuesday January 25, 2011 - 16:23 Please Comment and Rate. I would release this whole tutorial in one go but i wanted to release half first and then half later. Just in case I never finished it so at least people will have 1 half of it...
Go to top
|