The 3rd Age

Magic Staff (Isengard-Saruman)

Magic Staff (Isengard-Saruman)

Modified weapon.ini to improve the look and feel of Saruman's standard attack.

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Level Up = Size Up

Tutorial for Battle for Middle-earth II BFME 2, Battle for Middle-earth II: Rise of the Witch-king ROTWK

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Yaroslav

Category: Code
Level: Intermediate
Created: Sunday September 18, 2011 - 12:09
Updated: Thursday April 19, 2012 - 10:05
Views: 7388
Summary: How to make depending on the level of increased size of units / buildings

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Page 1 2 3 4 5 6
now I have a little time later I will explain now, just code.

you need to do:
Page 2: a unit, in my case - Shelob (data \ .. \ .. \ shelob.ini)
Page 3: data \ scripts \ scripts.lua
4 page: data \ scripts \ scriptevents.xml
5 page: data \ ini \ specialpower.ini
6 page: data \ ini \ experiencelevels.ini

in fact it's easy, just a little confusing, experienced coders will understand.

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Lauri (Team Chamber Member) - Thursday May 24, 2012 - 20:08

Codebox!

Yaroslav - Thursday April 19, 2012 - 10:07

I do not remember is there such a module or not, seem to have is Eowyn.

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In bfme1 it dont possible(i hoped disguesed from eowyn, but that module not correct)

Radspakr Wolfbane (Team Chamber Member) - Tuesday September 27, 2011 - 8:44

Looks interesting.
I'm not sure if it's possible in BFME1 I don't think there is a MountedasTemplate.

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