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;----------------WILD SHELOB------------------------------------------------------------------------------- ExperienceLevel WildShelobLevel1 TargetNames = WildShelob RequiredExperience = 1 ExperienceAward = WILD_SHELOB_LVL1_EXP_AWARD Rank = 1 SelectionDecal Texture = decal_hero_evil Style = SHADOW_ALPHA_DECAL OpacityMin = 50% OpacityMax = 100% MinRadius = 40 MaxRadius = 200 MaxSelectedUnits = 40 End End ExperienceLevel WildShelobLevel2 TargetNames = WildShelob WildShelobLevel2 RequiredExperience = 100 Rank = 2 LevelUpFx = FX:GandalfLevelUp1FX Upgrades = Upgrade_ObjectLevel2 SelectionDecal Texture = decal_hero_evil Style = SHADOW_ALPHA_DECAL OpacityMin = 50% OpacityMax = 100% MinRadius = 40 MaxRadius = 200 MaxSelectedUnits = 40 End END ExperienceLevel WildShelobLevel3 TargetNames = WildShelobLevel2 WildShelobLevel3 RequiredExperience = 300 Rank = 3 LevelUpFx = FX:GandalfLevelUp1FX Upgrades = Upgrade_ObjectLevel3 Upgrade_ShelobLevel3 SelectionDecal Texture = decal_hero_evil Style = SHADOW_ALPHA_DECAL OpacityMin = 50% OpacityMax = 100% MinRadius = 40 MaxRadius = 200 MaxSelectedUnits = 40 End END ExperienceLevel WildShelobLevel4 TargetNames = WildShelobLevel3 WildShelobLevel4 RequiredExperience = 600 Rank = 4 Upgrades = Upgrade_ObjectLevel4 LevelUpFx = FX:GandalfLevelUp1FX SelectionDecal Texture = decal_hero_evil Style = SHADOW_ALPHA_DECAL OpacityMin = 50% OpacityMax = 100% MinRadius = 40 MaxRadius = 200 MaxSelectedUnits = 40 End END ExperienceLevel WildShelobLevel5 TargetNames = WildShelobLevel4 WildShelobLevel5 RequiredExperience = 900 Upgrades = Upgrade_ObjectLevel5 Rank = 5 LevelUpFx = FX:GandalfLevelUp1FX SelectionDecal Texture = decal_hero_evil Style = SHADOW_ALPHA_DECAL OpacityMin = 50% OpacityMax = 100% MinRadius = 40 MaxRadius = 200 MaxSelectedUnits = 40 End END ExperienceLevel WildShelobLevel6 TargetNames = WildShelobLevel5 WildShelobLevel6 RequiredExperience = 1200 Rank = 6 LevelUpFx = FX:GandalfLevelUp1FX Upgrades = Upgrade_ObjectLevel6 Upgrade_ShelobLevel6 Upgrade_ShelobLevel3 SelectionDecal Texture = decal_hero_evil Style = SHADOW_ALPHA_DECAL OpacityMin = 50% OpacityMax = 100% MinRadius = 40 MaxRadius = 200 MaxSelectedUnits = 40 End END ExperienceLevel WildShelobLevel7 TargetNames = WildShelobLevel6 WildShelobLevel7 RequiredExperience = 1500 Rank = 7 Upgrades = Upgrade_ObjectLevel7 Upgrade_ShelobLevel6 Upgrade_ShelobLevel3 LevelUpFx = FX:GandalfLevelUp1FX SelectionDecal Texture = decal_hero_evil Style = SHADOW_ALPHA_DECAL OpacityMin = 50% OpacityMax = 100% MinRadius = 40 MaxRadius = 200 MaxSelectedUnits = 40 End END ExperienceLevel WildShelobLevel8 TargetNames = WildShelobLevel7 WildShelobLevel8 RequiredExperience = 1800 Rank = 8 Upgrades = Upgrade_ObjectLevel8 Upgrade_ShelobLevel6 Upgrade_ShelobLevel3 LevelUpFx = FX:GandalfLevelUp1FX SelectionDecal Texture = decal_hero_evil Style = SHADOW_ALPHA_DECAL OpacityMin = 50% OpacityMax = 100% MinRadius = 40 MaxRadius = 200 MaxSelectedUnits = 40 End END ExperienceLevel WildShelobLevel9 TargetNames = WildShelobLevel8 WildShelobLevel9 RequiredExperience = 2100 Rank = 9 Upgrades = Upgrade_ObjectLevel9 Upgrade_ShelobLevel6 Upgrade_ShelobLevel3 LevelUpFx = FX:GandalfLevelUp1FX SelectionDecal Texture = decal_hero_evil Style = SHADOW_ALPHA_DECAL OpacityMin = 50% OpacityMax = 100% MinRadius = 40 MaxRadius = 200 MaxSelectedUnits = 40 End END ExperienceLevel WildShelobLevel10 TargetNames = WildShelobLevel9 WildShelobLevel10 RequiredExperience = 2400 Rank = 10 Upgrades = Upgrade_ObjectLevel10 Upgrade_ShelobLevel6 Upgrade_ShelobLevel3 Upgrade_ShelobLevel10 LevelUpFx = FX:GandalfLevelUp1FX SelectionDecal Texture = decal_hero_evil Style = SHADOW_ALPHA_DECAL OpacityMin = 50% OpacityMax = 100% MinRadius = 40 MaxRadius = 200 MaxSelectedUnits = 40 End End CommentsDisplay order: Newest first Lauri (Team Chamber Member) - Thursday May 24, 2012 - 20:08 Codebox! Yaroslav - Thursday April 19, 2012 - 10:07 I do not remember is there such a module or not, seem to have is Eowyn. Radspakr Wolfbane (Team Chamber Member) - Tuesday September 27, 2011 - 8:44 Looks interesting. |
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