The 3rd Age

Cobra Mod

Cobra Mod

A mod for BFME2 that removes some restrictions to recreate huge epic battles from the films.

Button for The 3rd AgeButton for The Dwarf HoldsButton for The Elven AllianceButton for Helm's Deep Last HopeButton for GothmogtheOrcButton for BFME+Button for The Four AgesButton for HDR HeadquartersButton for Middle Earth CenterButton for Project Perfect Mod

Become an affiliate!

   

Quick Lists

Top Rated Popular New Updated Last Comments Users

Register and log in to move these advertisements down

Level Up = Size Up

Tutorial for Battle for Middle-earth II BFME 2, Battle for Middle-earth II: Rise of the Witch-king ROTWK

No Avatar

Yaroslav

Category: Code
Level: Intermediate
Created: Sunday September 18, 2011 - 12:09
Updated: Thursday April 19, 2012 - 10:05
Views: 7368
Summary: How to make depending on the level of increased size of units / buildings

Rating

Staff says

1.0

Members say

-

Average

1.0/5.0

2 votes

Page 1 2 3 4 5 6
;----------------WILD SHELOB-------------------------------------------------------------------------------
ExperienceLevel    WildShelobLevel1
    TargetNames                    = WildShelob
    RequiredExperience            = 1    
    ExperienceAward                = WILD_SHELOB_LVL1_EXP_AWARD
    Rank                        = 1
    SelectionDecal
        Texture                    = decal_hero_evil    
        Style                    = SHADOW_ALPHA_DECAL
        OpacityMin                = 50%    
        OpacityMax                = 100%
        MinRadius                = 40
        MaxRadius                = 200
        MaxSelectedUnits            = 40
    End    
End

ExperienceLevel    WildShelobLevel2
    TargetNames                    = WildShelob WildShelobLevel2
    RequiredExperience                = 100
    Rank                        = 2
    LevelUpFx                    = FX:GandalfLevelUp1FX
    Upgrades                    = Upgrade_ObjectLevel2
    SelectionDecal
        Texture                    = decal_hero_evil
        Style                    = SHADOW_ALPHA_DECAL
        OpacityMin                = 50%    
        OpacityMax                = 100%
        MinRadius                = 40
        MaxRadius                = 200
        MaxSelectedUnits        = 40
    End    
END

ExperienceLevel    WildShelobLevel3
    TargetNames                    = WildShelobLevel2 WildShelobLevel3
    RequiredExperience                = 300
    Rank                        = 3
    LevelUpFx                    = FX:GandalfLevelUp1FX
    Upgrades                    = Upgrade_ObjectLevel3 Upgrade_ShelobLevel3
    SelectionDecal
        Texture                    = decal_hero_evil
        Style                    = SHADOW_ALPHA_DECAL
        OpacityMin                = 50%    
        OpacityMax                = 100%
        MinRadius                = 40
        MaxRadius                = 200
        MaxSelectedUnits        = 40
    End    
END    

ExperienceLevel    WildShelobLevel4
    TargetNames                    = WildShelobLevel3 WildShelobLevel4
    RequiredExperience                = 600
    Rank                        = 4
    Upgrades                    = Upgrade_ObjectLevel4
    LevelUpFx                    = FX:GandalfLevelUp1FX
    SelectionDecal
        Texture                    = decal_hero_evil
        Style                    = SHADOW_ALPHA_DECAL
        OpacityMin                = 50%    
        OpacityMax                = 100%
        MinRadius                = 40
        MaxRadius                = 200
        MaxSelectedUnits        = 40
    End    
END    

ExperienceLevel    WildShelobLevel5
    TargetNames                    = WildShelobLevel4 WildShelobLevel5
    RequiredExperience                = 900
    Upgrades                    = Upgrade_ObjectLevel5
    Rank                        = 5
    LevelUpFx                    = FX:GandalfLevelUp1FX
    SelectionDecal
        Texture                    = decal_hero_evil
        Style                    = SHADOW_ALPHA_DECAL
        OpacityMin                = 50%    
        OpacityMax                = 100%
        MinRadius                = 40
        MaxRadius                = 200
        MaxSelectedUnits        = 40
    End    
END    

ExperienceLevel    WildShelobLevel6
    TargetNames                    = WildShelobLevel5 WildShelobLevel6
    RequiredExperience                = 1200
    Rank                        = 6
    LevelUpFx                    = FX:GandalfLevelUp1FX
    Upgrades                    = Upgrade_ObjectLevel6 Upgrade_ShelobLevel6 Upgrade_ShelobLevel3
    SelectionDecal
        Texture                    = decal_hero_evil
        Style                    = SHADOW_ALPHA_DECAL
        OpacityMin                =    50%    
        OpacityMax                =    100%
        MinRadius                = 40
        MaxRadius                = 200
        MaxSelectedUnits        = 40
    End    
END    

ExperienceLevel    WildShelobLevel7
    TargetNames                    = WildShelobLevel6 WildShelobLevel7
    RequiredExperience                = 1500
    Rank                        = 7
    Upgrades                    = Upgrade_ObjectLevel7 Upgrade_ShelobLevel6 Upgrade_ShelobLevel3
    LevelUpFx                    =    FX:GandalfLevelUp1FX
    SelectionDecal
        Texture                    = decal_hero_evil
        Style                    = SHADOW_ALPHA_DECAL
        OpacityMin                = 50%    
        OpacityMax                = 100%
        MinRadius                = 40
        MaxRadius                = 200
        MaxSelectedUnits        = 40
    End    
END    

ExperienceLevel    WildShelobLevel8
    TargetNames                    = WildShelobLevel7 WildShelobLevel8
    RequiredExperience                = 1800
    Rank                        = 8
    Upgrades                    = Upgrade_ObjectLevel8 Upgrade_ShelobLevel6 Upgrade_ShelobLevel3
    LevelUpFx                    = FX:GandalfLevelUp1FX
    SelectionDecal
        Texture                    = decal_hero_evil
        Style                    = SHADOW_ALPHA_DECAL
        OpacityMin                = 50%    
        OpacityMax                = 100%
        MinRadius                = 40
        MaxRadius                = 200
        MaxSelectedUnits        = 40
    End    

END    

ExperienceLevel    WildShelobLevel9
    TargetNames                    = WildShelobLevel8 WildShelobLevel9
    RequiredExperience                = 2100
    Rank                        = 9
    Upgrades                    = Upgrade_ObjectLevel9 Upgrade_ShelobLevel6 Upgrade_ShelobLevel3
    LevelUpFx                    = FX:GandalfLevelUp1FX
    SelectionDecal
        Texture                    = decal_hero_evil
        Style                    = SHADOW_ALPHA_DECAL
        OpacityMin                = 50%    
        OpacityMax                = 100%
        MinRadius                = 40
        MaxRadius                = 200
        MaxSelectedUnits        = 40
    End    
END    

ExperienceLevel    WildShelobLevel10
    TargetNames                    = WildShelobLevel9 WildShelobLevel10
    RequiredExperience                = 2400    
    Rank                        = 10
    Upgrades                    = Upgrade_ObjectLevel10 Upgrade_ShelobLevel6 Upgrade_ShelobLevel3 Upgrade_ShelobLevel10
    LevelUpFx                    = FX:GandalfLevelUp1FX
    
    SelectionDecal
        Texture                    = decal_hero_evil
        Style                    = SHADOW_ALPHA_DECAL
        OpacityMin                = 50%    
        OpacityMax                = 100%
        MinRadius                = 40
        MaxRadius                = 200
        MaxSelectedUnits        = 40
    End
End

Comments

Display order: Newest first

Lauri (Team Chamber Member) - Thursday May 24, 2012 - 20:08

Codebox!

Yaroslav - Thursday April 19, 2012 - 10:07

I do not remember is there such a module or not, seem to have is Eowyn.

--------

In bfme1 it dont possible(i hoped disguesed from eowyn, but that module not correct)

Radspakr Wolfbane (Team Chamber Member) - Tuesday September 27, 2011 - 8:44

Looks interesting.
I'm not sure if it's possible in BFME1 I don't think there is a MountedasTemplate.

Go to top

 

"One site to rule them all, one site to find them,
one site to host them all, and on the network bind them."

 
20:19:52