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Level Up = Size Up

Tutorial for Battle for Middle-earth II BFME 2, Battle for Middle-earth II: Rise of the Witch-king ROTWK

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Yaroslav

Category: Code
Level: Intermediate
Created: Sunday September 18, 2011 - 12:09
Updated: Thursday April 19, 2012 - 10:05
Views: 7368
Summary: How to make depending on the level of increased size of units / buildings

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function ShelobBiggerPower(self)            
    ObjectDoSpecialPower(self, "SpecialAbilityToggleMountedFromFellBeast")
    ObjectRemoveUpgrade( other, "Upgrade_ObjectLevel2" )
end

function ShelobBiggerPowerToLevel3(self)            
    ObjectDoSpecialPower(self, "SpecialAbilityShelobSizeUPToLevel3") //child SpecialAbilityToggleMountedFromFellBeast, just other name
    ObjectRemoveUpgrade( other, "Upgrade_ObjectLevel3" )
end

function ShelobBiggerPowerToLevel4(self)            
    ObjectDoSpecialPower(self, "SpecialAbilityShelobSizeUPToLevel4")
    ObjectRemoveUpgrade( other, "Upgrade_ObjectLevel4" )
end

function ShelobBiggerPowerToLevel5(self)            
    ObjectDoSpecialPower(self, "SpecialAbilityShelobSizeUPToLevel5")
    ObjectRemoveUpgrade( other, "Upgrade_ObjectLevel5" )
end

function ShelobBiggerPowerToLevel6(self)            
    ObjectDoSpecialPower(self, "SpecialAbilityShelobSizeUPToLevel6")
    ObjectRemoveUpgrade( other, "Upgrade_ObjectLevel6" )
end

function ShelobBiggerPowerToLevel7(self)            
    ObjectDoSpecialPower(self, "SpecialAbilityShelobSizeUPToLevel7")
    ObjectRemoveUpgrade( other, "Upgrade_ObjectLevel7" )
end

function ShelobBiggerPowerToLevel8(self)            
    ObjectDoSpecialPower(self, "SpecialAbilityShelobSizeUPToLevel8")
    ObjectRemoveUpgrade( other, "Upgrade_ObjectLevel8" )
end

function ShelobBiggerPowerToLevel9(self)            
    ObjectDoSpecialPower(self, "SpecialAbilityShelobSizeUPToLevel9")
    ObjectRemoveUpgrade( other, "Upgrade_ObjectLevel9" )
end

function ShelobBiggerPowerToLevel10(self)            
    ObjectDoSpecialPower(self, "SpecialAbilityShelobSizeUPToLevel10")
    ObjectRemoveUpgrade( other, "Upgrade_ObjectLevel10" )
end

Comments

Display order: Newest first

Lauri (Team Chamber Member) - Thursday May 24, 2012 - 20:08

Codebox!

Yaroslav - Thursday April 19, 2012 - 10:07

I do not remember is there such a module or not, seem to have is Eowyn.

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In bfme1 it dont possible(i hoped disguesed from eowyn, but that module not correct)

Radspakr Wolfbane (Team Chamber Member) - Tuesday September 27, 2011 - 8:44

Looks interesting.
I'm not sure if it's possible in BFME1 I don't think there is a MountedasTemplate.

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