The 3rd Age

Ghosts of Arnor v0.35

Ghosts of Arnor v0.35

A RotWK mod that adds Arnor, splits Gondor and Rohan, improves the Inn/CaH system, and adds heroes

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Level Up = Size Up

Tutorial for Battle for Middle-earth II BFME 2, Battle for Middle-earth II: Rise of the Witch-king ROTWK

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Yaroslav

Category: Code
Level: Intermediate
Created: Sunday September 18, 2011 - 12:09
Updated: Thursday April 19, 2012 - 10:05
Views: 7368
Summary: How to make depending on the level of increased size of units / buildings

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1.0/5.0

2 votes

Page 1 2 3 4 5 6
;------------------------------------------------------------------------------
SpecialPower SpecialAbilityShelobSizeUPToLevel2
    Enum                    = SPECIAL_TOGGLE_MOUNTED
    ReloadTime                = 1000
    Flags                    = NO_FORBIDDEN_OBJECTS
    ForbiddenObjectFilter    = ANY +STRUCTURE
    ForbiddenObjectRange    = 5
End

;-----------------------------------------------------------------------------
SpecialPower SpecialAbilityShelobSizeUPToLevel3
    Enum                    = SPECIAL_TOGGLE_MOUNTED
    ReloadTime                = 1000
    Flags                    = NO_FORBIDDEN_OBJECTS
    ForbiddenObjectFilter    = ANY +STRUCTURE
    ForbiddenObjectRange    = 5
End


;------------------------------------------------------------------------------
SpecialPower SpecialAbilityShelobSizeUPToLevel4
    Enum                    = SPECIAL_TOGGLE_MOUNTED
    ReloadTime                = 1000
    Flags                    = NO_FORBIDDEN_OBJECTS
    ForbiddenObjectFilter    = ANY +STRUCTURE
    ForbiddenObjectRange    = 5
End

;------------------------------------------------------------------------------
SpecialPower SpecialAbilityShelobSizeUPToLevel5
    Enum                    = SPECIAL_TOGGLE_MOUNTED
    ReloadTime                = 1000
    Flags                    = NO_FORBIDDEN_OBJECTS
    ForbiddenObjectFilter    = ANY +STRUCTURE
    ForbiddenObjectRange    = 5
End


;------------------------------------------------------------------------------
SpecialPower SpecialAbilityShelobSizeUPToLevel6
    Enum                    = SPECIAL_TOGGLE_MOUNTED
    ReloadTime                = 1000
    Flags                    = NO_FORBIDDEN_OBJECTS
    ForbiddenObjectFilter    = ANY +STRUCTURE
    ForbiddenObjectRange    = 5
End


;------------------------------------------------------------------------------
SpecialPower SpecialAbilityShelobSizeUPToLevel7
    Enum                    = SPECIAL_TOGGLE_MOUNTED
    ReloadTime                = 1000
    Flags                    = NO_FORBIDDEN_OBJECTS
    ForbiddenObjectFilter    = ANY +STRUCTURE
    ForbiddenObjectRange    = 5
End

;------------------------------------------------------------------------------
SpecialPower SpecialAbilityShelobSizeUPToLevel8
    Enum                    = SPECIAL_TOGGLE_MOUNTED
    ReloadTime                = 1000
    Flags                    = NO_FORBIDDEN_OBJECTS
    ForbiddenObjectFilter    = ANY +STRUCTURE
    ForbiddenObjectRange    = 5
End

;------------------------------------------------------------------------------
SpecialPower SpecialAbilityShelobSizeUPToLevel9
    Enum                    = SPECIAL_TOGGLE_MOUNTED
    ReloadTime                = 1000
    Flags                    = NO_FORBIDDEN_OBJECTS
    ForbiddenObjectFilter    = ANY +STRUCTURE
    ForbiddenObjectRange    = 5
End

;------------------------------------------------------------------------------
SpecialPower SpecialAbilityShelobSizeUPToLevel10
    Enum                    = SPECIAL_TOGGLE_MOUNTED
    ReloadTime                = 1000
    Flags                    = NO_FORBIDDEN_OBJECTS
    ForbiddenObjectFilter    = ANY +STRUCTURE
    ForbiddenObjectRange    = 5
End

Comments

Display order: Newest first

Lauri (Team Chamber Member) - Thursday May 24, 2012 - 20:08

Codebox!

Yaroslav - Thursday April 19, 2012 - 10:07

I do not remember is there such a module or not, seem to have is Eowyn.

--------

In bfme1 it dont possible(i hoped disguesed from eowyn, but that module not correct)

Radspakr Wolfbane (Team Chamber Member) - Tuesday September 27, 2011 - 8:44

Looks interesting.
I'm not sure if it's possible in BFME1 I don't think there is a MountedasTemplate.

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