![]() This mod tends to follow the lore of books and films along with bringing the realism in the gameplay |
Welcome Guest ( Log In / Register ) |
![]() |
Quick Lists Top RatedTutorials Living World Map G… Ultimate beginner'… Arrow scaling bug… Raising Heroes max… Proper Fire Arrow… Creating an asset.… Simple Structure B… Making a simple Ma… Quick and easy sno… Making patrols nea… Mods The Dwarf Holds The Peloponnesian… RJ - RotWK The Elven Alliance… Helm's Deep Last H… The Elven Alliance Special Extended E… Kings of the West… RC Mod The Wars of Arda Downloads BFME1 1.06 Widescr… Enhanced W3D Impor… Fudge's Map Pack LotR/BfME HD Logos Osgiliath Shellmap Crystals Of Ancien… 2v1 Wold The forests of Dru… Converted BFME2 an… ROTWK animations f… |
|||||||||||||||||||||||||||||
![]() |
Register and log in to move these advertisements down Ultimate beginner's guide. New hero, many topics
So, first things first I say. To start any mod you have to download FinalBigEditor, link should be in the bottom of this page. Once you download it unzip it, you should have a folder with the app in it. When you start the program, click on the open icon and go to C:\Program Files (x86)\Electronic Arts\The Lord of the Rings, The Rise of the Witch-king or wherever you have installed your game. Open the file named INI.big, now there will be a list with a lot of code files; now go to Edit>Extract All, it will ask you for a folder in which it will store all the files; any directory will do just fine. After the extracting is over (may take a little while), you'll see that the directory that you chose has a new folder in it simply called "data" (without the ""). Now, at this point, you can move the folder (the directory you originally chose in FinalBig) and reference it to start your mod! If you want to do this, copy the direct access of your game and right click it, select properties and, in the part that says "Path" add the following: -mod "Path of the data folder" In the end, it should look like this: "C:\Program Files (x86)\Electronic Arts\The Lord of the Rings, The Rise of the Witch-king\lotrbfme2ep1.exe" -mod "C:\Users\YourUserName\Documents\MyMod" In this case, "MyMod" is where I have my data folder. Remember, this change is being done to the copy of your game's link. When you're done, click OK and that's it, every time you double click that icon, your mod will start. There's another file that we will use, and that is "lotr.str". To find this file we will use again FinalBig and select the file English.big that is inside the lang folder within the game's directory. You'll find lotr.str there, just extract that one and move it to the MyMod folder (or whatever your folder is named) Now MyMod folder should have only 2 things: -data/ -lotr.str And that's all we are going to do with FinalBig Links / Downloads
CommentsDisplay order: Newest first Amonrath - Monday August 14, 2017 - 2:16 Hello! I'm trying to do the but in the bfme I. Is there any different steps? I created a folder with my own mod... I then just edit the values that I want and I save them... I have also added the -mod in the end of the "Path" as well as done the lotr.srt extraction. Could anyone help? Thanks =D BouncyKnight - Tuesday April 25, 2017 - 22:08 Amazing step-by-step, very detailed and explanatory tutorial on how to create your custom heroes! Thank you sir, you're great! Gabriel Oak - Tuesday December 13, 2016 - 11:19 I created this account only to thank you, sir. This tutorial is really, really useful. |
![]() |
||||||||||||||||||||||||||||
![]() "One site to rule them all, one site to find them, © All Rights Reserved Eric Edwards ©2013. |