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Register and log in to move these advertisements down Ultimate beginner's guide. New hero, many topics
If you are here, it means that you have a fully operational battlesta... I mean, I hero that works properly, congrats =) Now it's time to give him some powers, to cover as much topics as I can I will give him a power from another hero, a power from CaH, and a power from a spellbook; and yes, I know that these topics are already covered in other tutorials, but I want to write them just because. The first power we are going to steal is Gloin's Shake Foundation. Let's say that you have closed every file of the mod just for the tutorial sake, now open yourhero.ini and gloin.ini, that's all for now. In every hero ability there are from 2 to 4 different behaviors, in this case is 4, but no matter how many are there copy them all. As you would expect paste all the behaviors of the desired ability into yourhero.ini, if you want to delete the ones of Boromir (since I'm not going to use any in this tutorial) do it carefully. Now yourhero.ini should have this part:
Now there are 2 tiny problems if you leave it like this; 1 is that the power is only activated upon recieving the Upgrade_EnableDwarvenGloinShakeFoundation upgrade, an upgrade that your hero do not recieve at any point, the other problem is that yourhero will sound like Gloin when he/she activates his/her ability. The first problem can be solved by 2 different ways; first you could give your hero the upgrade at the desired level simply by opening experiencelevels.ini and put it in the upgrade section of the level. The other, and the one that I always use, is to change the upgrade in yourhero.ini to something he/she has. Either way, for testing porpoises, I'll give him the power at level 1, so in my case my hero will look like this:
Notice that I commented the InitiateSound part for I don't want to hear Gloin at this point. So, our hero knows Shake Foundation but he doesn't have the button in his/her commandset, so we have to change that as well. Again, for the tutorial sake, I will open data>ini>commandbutton.ini and copy gloin's shake foundation and paste it at the bottom of the file, the ONLY change I will do is the name, so I end up with:
Remember that the alteration I did was on the copy, NOT in the original commandbutton. Now go to commandset.ini, search for yourherocommandset and put the new commandbutton in the first spot for an ability. In the end you have something like this:
And that's it. Now you can test your hero to see if he/she can use the shake foundation ability. If you want your hero to unlock shake foundation at some other level (after testing it works properly) just change the name of the upgrade; instead of Upgrade_ObjectLevel1 be Upgrade_ObjectLevel7 or Upgrade_ObjectLevel10. Remember that some powers ask for an upgrade twice, watch out for those... Links / Downloads
CommentsDisplay order: Newest first Amonrath - Monday August 14, 2017 - 2:16 Hello! I'm trying to do the but in the bfme I. Is there any different steps? I created a folder with my own mod... I then just edit the values that I want and I save them... I have also added the -mod in the end of the "Path" as well as done the lotr.srt extraction. Could anyone help? Thanks =D BouncyKnight - Tuesday April 25, 2017 - 22:08 Amazing step-by-step, very detailed and explanatory tutorial on how to create your custom heroes! Thank you sir, you're great! Gabriel Oak - Tuesday December 13, 2016 - 11:19 I created this account only to thank you, sir. This tutorial is really, really useful. |
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