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WeaponsTutorial for BFME 2
Ridder Geel
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Category: |
Code |
Level: |
Intermediate
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Created: |
Saturday February 9, 2008 - 8:20 |
Updated: |
Thursday December 15, 2011 - 14:27 |
Views: |
18912 |
Summary: |
About Weapons, Weapon 'Leveling' and how to make a 'MorgulBlade' weapon effect. |
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Rating
Staff says
3.7
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Members say
4.5
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Average
4.4/5.0
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20 votes
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Leveling Spear
This Tutorial will show you how to make your spear become stronger as your hero levels up!
In this tutorial 'myhero' will be Jack and he is going to throw a spear that gets stronger everytime he levels up!
NOTE
If you are going to do this then I do expect you to know what you are going to do and that you have a fairly good understanding about coding.
This tutorial will not teach you how to understand everything I'm doing here, but if you read other tutorials about the INI's that are listed down there then you should be able to have a basic idea about what im doing.
One last thing, you should know how to add commandsets and buttons since i wont be telling that.
INI's Needed:
- 'Myhero'.ini *the hero you are editing
-Upgrade.ini
-experiencelevels.ini
-Weapon.ini
-'MyHero'.ini-
Open your hero's ini and add this to his specialpowers area:
Code |
//--------------------------------------------------------------------------
// THROW SPEAR SPECIAL POWER
//--------------------------------------------------------------------------
Behavior = UnpauseSpecialPowerUpgrade ModuleTag_SmiteEnabler
SpecialPowerTemplate = SpecialAbilitySpearThrow
TriggeredBy = Upgrade_JackSpearThrow
End
Behavior = SpecialPowerModule ModuleTag_EowynSmiteStarter
SpecialPowerTemplate = SpecialAbilitySpearThrow
UpdateModuleStartsAttack = Yes
StartsPaused = Yes
End
Behavior = WeaponFireSpecialAbilityUpdate ModuleTag_SpecialAbilitySmiteUpdate
SpecialPowerTemplate = SpecialAbilitySpearThrow
UnpackTime = 1200
PackTime = 2000
AwardXPForTriggering = 0
StartAbilityRange = 275.0
ApproachRequiresLOS = Yes
SpecialWeapon = JackSpear
WhichSpecialWeapon = 1
End
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Your hero will now use the 'JackSpear' as the weapon he throws.
-Upgrade.ini-
Open the Upgrade.ini
Go all the way to the bottom of the file and add this code.
Code |
Upgrade Upgrade_JackSpearThrow
Type = OBJECT
End
Upgrade Upgrade_JackSpearLVL1
Type = OBJECT
End
Upgrade Upgrade_JackSpearLVL2
Type = OBJECT
End
Upgrade Upgrade_JackSpearLVL3
Type = OBJECT
End
Upgrade Upgrade_JackSpearLVL4
Type = OBJECT
End
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Most of these 'upgrades' you don't have to worry about for now.
You should have noticed that we start with the upgrade Upgrade_JackSpearThrow.
We will put this upgrade in the experience.ini later on.
The upgrades after that one are the ones which will enable the spear to become stronger as 'Jack' Levels up.
In this tutorial I will only use the spear upgrades till lvl 4, but you can just add your own upgrades to make it go up to LVL 10 or higher.
-experiencelevels.ini-
We will now add the upgrades to 'Jacks' experience levels...
Add this code at the bottom of the file:
Code |
ExperienceLevel JackLevel1
TargetNames = Jack
RequiredExperience = 1
ExperienceAward = FARAMIR_LVL1_EXP_AWARD
Rank = 1
Upgrades = Upgrade_JackSpearThrow Upgrade_JackSpearLVL1
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel JackLevel2
TargetNames = Jack
RequiredExperience = FARAMIR_LVL2_EXP_NEEDED
ExperienceAward = FARAMIR_LVL2_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
Rank = 2
AttributeModifiers = HeroLevelUpDageel1
Upgrades = Upgrade_JackSpearLVL2
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel JackLevel3
TargetNames = Jack
RequiredExperience = FARAMIR_LVL3_EXP_NEEDED
ExperienceAward = FARAMIR_LVL3_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
Rank = 3
Upgrades = Upgrade_JackSpearLVL3
AttributeModifiers = HeroLevelUpDageel2
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel JackLevel4
TargetNames = Jack
RequiredExperience = FARAMIR_LVL4_EXP_NEEDED
ExperienceAward = FARAMIR_LVL4_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
Rank = 4
Upgrades = Upgrade_JackSpearLVL4
AttributeModifiers = HeroLevelUpDageel3
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
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For your information all I did was add the upgrades Upgrade_JackSpearLVL1 till LVL 4 and add the Upgrade_JackSpearThrow at JackLevel1
So if you have other upgrades for your hero all you have to do is add those upgrades Manually to your character's Experience levels.
And remember in this tutorial I will only go till lvl 4, but you can make it go up to LVL 10 or higher.
-Weapon.ini-
So finally we are going to make the Weapon for our hero's spear.
Add this code to the bottom of your weapon.ini:
Code |
Weapon JackSpear ; BALANCE Rohan Eomer Spear Weapon
AttackRange = 300.0
LeechRangeWeapon = Yes
WeaponSpeed = 261 ; dist/sec
MinWeaponSpeed = 201
MaxWeaponSpeed = 301 ; dist/sec Upper limit on scaling, when attacking past nominal "max" range
FireFX = FX_EomerSpearThrow
ScaleWeaponSpeed = Yes ; Used for lob weapons, scales speed proportional to range
HitPercentage = 100
ScatterRadius = 0.0 ;When this weapon misses it can randomly miss by as much as this distance.
AntiAirborneVehicle = Yes
AntiAirborneMonster = Yes
PreAttackDelay = 1
PreAttackType = PER_SHOT ; Do the delay each time we attack a new target
FiringDuration = 2000 ; Duration of the archer firing shot is 500ms.
HoldAfterFiringDelay = 2000
ProjectileNugget ; A Nugget that creates an Object and sends it to the target with a Warhead
ProjectileTemplateName = RohanEomerSpearProjectile
WarheadTemplateName = JackSpearWarheadLVL1
ForbiddenUpgradeNames = Upgrade_JackSpearLVL2 Upgrade_JackSpearLVL3 Upgrade_JackSpearLVL4
End
ProjectileNugget ; LVL 2
ProjectileTemplateName = RohanEomerSpearProjectile
WarheadTemplateName = JackSpearWarheadLVL2
RequiredUpgradeNames = Upgrade_JackSpearLVL2
ForbiddenUpgradeNames = Upgrade_JackSpearLVL3 Upgrade_JackSpearLVL4
End
ProjectileNugget ; LVL 3
ProjectileTemplateName = RohanEomerSpearProjectile
WarheadTemplateName = JackSpearWarheadLVL3
RequiredUpgradeNames = Upgrade_JackSpearLVL3
ForbiddenUpgradeNames = Upgrade_JackSpearLVL4
End
ProjectileNugget ; LVL 4
ProjectileTemplateName = RohanEomerSpearProjectile
WarheadTemplateName = JackSpearWarheadLVL4
RequiredUpgradeNames = Upgrade_JackSpearLVL4
End
End
;-----------------------------------
Weapon JackSpearWarheadLVL1
RadiusDamageAffects = ENEMIES NEUTRALS NOT_SIMILAR
FireFX = FX_GondorSwordHit
HitStoredTarget = Yes
DamageNugget ; A basic Nugget that just does damage
Damage = 1000
;Spear Bad Against Buildings, Perfect For Flying Units, Good For Breaking Ships.
DamageScalar = 5% NONE +STRUCTURE
DamageScalar = 400% NONE +MordorFellBeast +MordorWitchKingOnFellBeast +GondorGwaihir +Drogoth
DamageScalar = 200% NONE +EvilMenCorsairShip +EvilShoreBombardShip +EvilFireShip +ElvenBattleShip +ElvenFireShip +ElvenShoreBombardShip
Radius = 15
DelayTime = 0
DamageType = MAGIC
DamageFXType = SWORD_SLASH
DeathType = NORMAL
End
End
Weapon JackSpearWarheadLVL2
RadiusDamageAffects = ENEMIES NEUTRALS NOT_SIMILAR
FireFX = FX_GondorSwordHit
HitStoredTarget = Yes
DamageNugget ; A basic Nugget that just does damage
Damage = 1000
;Spear Bad Against Buildings, Perfect For Flying Units, Good For Breaking Ships.
DamageScalar = 5% NONE +STRUCTURE
DamageScalar = 400% NONE +MordorFellBeast +MordorWitchKingOnFellBeast +GondorGwaihir +Drogoth
DamageScalar = 200% NONE +EvilMenCorsairShip +EvilShoreBombardShip +EvilFireShip +ElvenBattleShip +ElvenFireShip +ElvenShoreBombardShip
Radius = 15
DelayTime = 0
DamageType = MAGIC
DamageFXType = SWORD_SLASH
DeathType = NORMAL
End
End
Weapon JackSpearWarheadLVL3
RadiusDamageAffects = ENEMIES NEUTRALS NOT_SIMILAR
FireFX = FX_GondorSwordHit
HitStoredTarget = Yes
DamageNugget ; A basic Nugget that just does damage
Damage = 1500
;Spear Bad Against Buildings, Perfect For Flying Units, Good For Breaking Ships.
DamageScalar = 5% NONE +STRUCTURE
DamageScalar = 400% NONE +MordorFellBeast +MordorWitchKingOnFellBeast +GondorGwaihir +Drogoth
DamageScalar = 200% NONE +EvilMenCorsairShip +EvilShoreBombardShip +EvilFireShip +ElvenBattleShip +ElvenFireShip +ElvenShoreBombardShip
Radius = 15
DelayTime = 0
DamageType = MAGIC
DamageFXType = SWORD_SLASH
DeathType = NORMAL
End
End
Weapon JackSpearWarheadLVL4
RadiusDamageAffects = ENEMIES NEUTRALS NOT_SIMILAR
FireFX = FX_GondorSwordHit
HitStoredTarget = Yes
DamageNugget ; A basic Nugget that just does damage
Damage = 2000
;Spear Bad Against Buildings, Perfect For Flying Units, Good For Breaking Ships.
DamageScalar = 5% NONE +STRUCTURE
DamageScalar = 400% NONE +MordorFellBeast +MordorWitchKingOnFellBeast +GondorGwaihir +Drogoth
DamageScalar = 200% NONE +EvilMenCorsairShip +EvilShoreBombardShip +EvilFireShip +ElvenBattleShip +ElvenFireShip +ElvenShoreBombardShip
Radius = 15
DelayTime = 0
DamageType = MAGIC
DamageFXType = SWORD_SLASH
DeathType = NORMAL
End
End
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Your hero now throws this spear, which becomes stronger when your hero levels up!
If you want to add more then you should look at the principle I have used up there.
Its fairly simple: to add more levels you must add more upgrades to the projectilenuggets and you must make more warheads for the spear...
Your spear throw should now work!
Just a little tip: don't forget to add the command button Command_RohanEomerSpear to your hero's commandset!
On The Next Page:
How to make the spear change color as you level up... Links / DownloadsCommentsDisplay order: Newest first | Page: 1, 2 Sauron-the-Deciever - Thursday December 1, 2011 - 3:10 Flank bonus means the bonus for attacking units from behind modboy451 - Friday November 12, 2010 - 10:34 Excellent Article!
Thanks, Im using different forms of morgul blades now (that give me different thing)
i was wanting to know how to put poison and flame onto my heros weapons too, thanks! Ridder Geel (Staff) - Saturday July 4, 2009 - 11:56 In weapon.ini....
change this line:
Damage = GLORFINDEL_SWORD_DAMAGE
to a different value...
Simple...
Next time ask this in the forums. elvenlord95 - Thursday July 2, 2009 - 8:19 e...how can i make a hero's weapon(for example glorfindels) making more damage?
"the sky has fallen" Ridder Geel (Staff) - Thursday April 30, 2009 - 7:23 1. Good idea ;)
2. Reformat, will do that later.
3. I didn't click on it alot. I usually do check the tutorial for replies or comments and such once every day, and i think that maybe because of this tutorials subject some people open the tutorial more than once to check out some things about some nuggets and such. I sometimes even go here to check some of the nuggets ;)
Behavior? do you mean all the things from in the "Engineering" part of the "Unit" or "Structure"? If thats the case then I will consider making that later. Sulherokhh (Team Chamber Member) - Wednesday April 29, 2009 - 1:33 1. How about you list any changes on page 1?
2. Don't you think a reformat would help reading? (like removal of empty space, etc.)
3. How long did it take you to click on the tutorial so it would appear in the top ten popular section? ;-)
Can you answer those questions? I might give it a 4 instead of 3. :)
Otherwise, this is just what is needed, a very thankful job indeed.
Now a comprehensive listing of 'Behavior'-modules with a listing of all toggles would be nice indeed ... in an additional tutorial. Masterbadeend - Wednesday April 29, 2009 - 1:05 I think Flanking Bonus is this: When the unit flanks (yellow lightning bolt) an another unit then he gets for example +50% extra damage to that other unit. Zarmoz - Tuesday March 10, 2009 - 2:44 You are the best of the best. good job!
I have made Aragorn have a Poisonous sword, Gandalf with Flame sword, Legolas with magic bow, Frodo with poisonous dagger and create a heros have flame if they're swordsman or poison if they're archer. ;) dethwaker3 - Monday October 27, 2008 - 21:36 I am definitely gonna use the get healed by attacking units!!!! Lurtzy - Tuesday June 10, 2008 - 14:11 Helped me get started a while ago, good tutorial!
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