The 3rd Age

The Dwarf Holds

The Dwarf Holds

This mod adds a fully functional Dwarf faction to the game. Based on the now-defunct RA mod.

Button for The 3rd AgeButton for The Dwarf HoldsButton for The Elven AllianceButton for Helm's Deep Last HopeButton for GothmogtheOrcButton for BFME+Button for The Four AgesButton for HDR HeadquartersButton for Middle Earth CenterButton for Project Perfect Mod

Become an affiliate!

   

Quick Lists

Top Rated Popular New Updated Last Comments Users

Register and log in to move these advertisements down

Weapons

Tutorial for Battle for Middle-earth II BFME 2

Avatar of Ridder Geel

Ridder Geel

Category: Code
Level: Intermediate
Created: Saturday February 9, 2008 - 8:20
Updated: Thursday December 15, 2011 - 14:27
Views: 18912
Summary: About Weapons, Weapon 'Leveling' and how to make a 'MorgulBlade' weapon effect.

Rating

Staff says

3.7

Members say

4.5

Average

4.4/5.0

20 votes

Page 1 2 3 4 5 6 7
These small tutorials will show you how to make weapons and some neat stuff you can do with weapons, such as have a morgul blade effect (explained on Page 6).
You will need to know how to make weapons work and how a character uses them.
Some understanding of special powers and OCL's would also be helpfull.

Index:
Page 1 - Intro

Page 2 - Weapons & Nuggets in detail
Page 3 - Weapons & Nuggets in detail Cont.

Page 4 - Weapon 'leveling'
Page 5 - Weapon 'leveling' ~Changing Weapon Projectile~

Page 6 - Making 'MorgulBlade' effect

Page 7 - Interesting Weapons ~ Nature's Wrath / Galadriel's Tornado

Please rate my tutorials and post comments!
I would appreciate it if you send me a PM after rating my article to say what I should Improve/Change to get a better rating from you.

I will be updating this tutorial and adding more different kinds of things about weapons!
So don't forget to check this article every once in a while!

Changes made recently:
-Reorganized Nuggets and added "Numbers" for easy searching.
-Added a couple of Nuggets, which would be all of the ones currently known.

Links / Downloads

 HitsAdded
Available DamageTypes2065February 10, 2008 - 18:15
JackSpearLVL4exspearglow.tga -@Page31760February 9, 2008 - 12:02

Comments

Display order: Newest first | Page: 1, 2

Sauron-the-Deciever - Thursday December 1, 2011 - 3:10

Flank bonus means the bonus for attacking units from behind

modboy451 - Friday November 12, 2010 - 10:34

Excellent Article!
Thanks, Im using different forms of morgul blades now (that give me different thing)
i was wanting to know how to put poison and flame onto my heros weapons too, thanks!

Ridder Geel (Staff) - Saturday July 4, 2009 - 11:56

In weapon.ini....
change this line:
        Damage            = GLORFINDEL_SWORD_DAMAGE
to a different value...
Simple...
Next time ask this in the forums.

elvenlord95 - Thursday July 2, 2009 - 8:19

e...how can i make a hero's weapon(for example glorfindels) making more damage?
"the sky has fallen"

Ridder Geel (Staff) - Thursday April 30, 2009 - 7:23

1. Good idea ;)
2. Reformat, will do that later.
3. I didn't click on it alot. I usually do check the tutorial for replies or comments and such once every day, and i think that maybe because of this tutorials subject some people open the tutorial more than once to check out some things about some nuggets and such. I sometimes even go here to check some of the nuggets ;)

Behavior? do you mean all the things from in the "Engineering" part of the "Unit" or "Structure"? If thats the case then I will consider making that later.

Sulherokhh (Team Chamber Member) - Wednesday April 29, 2009 - 1:33

1. How about you list any changes on page 1?
2. Don't you think a reformat would help reading? (like removal of empty space, etc.)
3. How long did it take you to click on the tutorial so it would appear in the top ten popular section? ;-)

Can you answer those questions? I might give it a 4 instead of 3. :)

Otherwise, this is just what is needed, a very thankful job indeed.
Now a comprehensive listing of 'Behavior'-modules with a listing of all toggles would be nice indeed ... in an additional tutorial.

Masterbadeend - Wednesday April 29, 2009 - 1:05

I think Flanking Bonus is this: When the unit flanks (yellow lightning bolt) an another unit then he gets for example +50% extra damage to that other unit.

Zarmoz - Tuesday March 10, 2009 - 2:44

You are the best of the best. good job!

I have made Aragorn have a Poisonous sword, Gandalf with Flame sword, Legolas with magic bow, Frodo with poisonous dagger and create a heros have flame if they're swordsman or poison if they're archer. ;)

dethwaker3 - Monday October 27, 2008 - 21:36

I am definitely gonna use the get healed by attacking units!!!!

Lurtzy - Tuesday June 10, 2008 - 14:11

Helped me get started a while ago, good tutorial!

Go to top

 

"One site to rule them all, one site to find them,
one site to host them all, and on the network bind them."

 
11:21:20