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Register and log in to move these advertisements down Binding Human Models - The Ultimate Guide
This tutorial goes in-depth on the binding process of human models. Starting from the basic setup and going all the way to the final export settings, any problems you had with binding should now be resolved. With 30 detailed steps and 23 reference pictures, this is truly the ultimate guide to binding models in BFME :) Materials you need: * Renx or some other modeling software like 3ds max * W3D Viewer Tutorial Layout: Page 1 - Introduction Page 2 - Definitions and Skeleton Diagram Page 3 - Model Setup(Steps 1-6) Page 4 - WWSkin and Bone Selection (7-10) Page 5 - Spacewarp and Export Test (11-13) Page 6 - W3D Viewer Testing (14-18) Page 7 - Human Binding (19) Page 8 - Cape Setup and Binding (20-23) Page 9 - Accessories Binding (24-27) Page 10 - BOUNDINGBOX Settings (28-30) Page 11 - Conclusion Note: This article assumes you have a basic undestanding on how Renx and W3D Viewer work. If you don't know how to import models in Renx, apply skins to models, or do some basic editing, than please review other tutorials before reading this one. Note: I will be using Renx in this tutorial but this should also apply to 3ds max users as well ;) Note: Make sure to save often in Renx as it's known to crash randomly at times! CommentsDisplay order: Newest first | Page: 1, 2 lordsan - Saturday November 19, 2011 - 0:14 Great tutorial! ReallyFat - Wednesday October 12, 2011 - 8:13 no matter what the heck i do the model doesnt appear in w3d viewer. the one that came with the mod sdk jedi7000nathan - Saturday March 5, 2011 - 22:07 i need a download for this Modfan - Tuesday November 23, 2010 - 6:48 Hi,I'm new in modding,and I don't know how to make good model.Could smb explain me using the hobbit model,or I will be very happy if smb tell me were can I find it) Rob38 (Team Chamber Member) - Saturday January 23, 2010 - 12:12 Renx can crash a lot, especially during binding. Make sure to save often and save with multiple files. Sometimes Renx will even corrupt a file, making it impossible to open. For the error (dependency loop), make sure you drag your mouse from the WWSkin to an actual part of the model. If you drag it to a bone, an error will result. Isillme - Friday January 22, 2010 - 15:50 umm... i really need help, there´s a message that says "cannot bind could create dependency loop" sometimes my model looks weird some other no, then i try yo continue but there´s no option of the auto-link, so... i cannot move, and then i have not time because after that it just exit, i saved while i had that little time, i loaded and it cannot open file. is there a problem in my Renx? ori´ve done a bad step? drogoth232 - Monday August 31, 2009 - 18:30 I get confused at the self binding parts. Rob38 (Team Chamber Member) - Saturday August 1, 2009 - 14:01 Unfortunately no. You can use the auto-bind feature, but it's not very good or accurate. Manually binding the vertices is the only other option. It takes a while to get used to, but things will become quicker once you become more familiar with the process. Rainwizard6 - Thursday July 30, 2009 - 21:40 Great tutorial cleared alot of things up for me. I tried modifying a weapon on one of the characters, I followed this tutorial as was able to technically bind it, however it wasn't done correctly and the guy was skewed. I will probabally have to do this manually and assign each to every bone. This just seems very complicated and time consuming and I dont want to screw it up. Are there any ways of speeding this up? Valaquenta10 - Thursday March 19, 2009 - 10:32 I followed all the steps on the tutorial but in w3d viewer my animation won't work , the model does nothing X( |
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