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Register and log in to move these advertisements down Binding Human Models - The Ultimate Guide
11. We are going to work on the EUHALDIR object first. To make things easier, hide the other objects (EQUIP01, CAPE01, ARROWNOCK) by right-clicking on the object and pressing the Hide Selection button. Now, select WWSkin02 (or whatever WWSkin is for your character). Click on the Bind to a spacewarp button. Now move your mouse cursor on top of WWSkin02. Holding the left mouse button, you should see a dotted line appear. Take that dotted line and drag it over your character model (EUHALDIR in my case). 12. Click the Select and Move button (1). Select your character model (EUHALDIR). Hit the modify button (2). You should now see a bunch of blue dots on the model. Click and highlight the entire model. Now press the Auto-Link button (3). 13. Ok, now to the testing phase. First, create a new folder in your desktop. In this folder, put all the animations and skeleton of your model into it. Hit File-Export in your Renx program. First, find the folder you just created. Next, change the Save as type to w3d. Name your file something like test1. Click Save. Another menu should appear. Select the Hierarchial Model button and than check the Export Using Existing Skeleton. Click the Browse button. Find your folder you created and choose the correct skeleton. Finally, hit ok and your test model should be created. CommentsDisplay order: Newest first | Page: 1, 2 lordsan - Saturday November 19, 2011 - 0:14 Great tutorial! ReallyFat - Wednesday October 12, 2011 - 8:13 no matter what the heck i do the model doesnt appear in w3d viewer. the one that came with the mod sdk jedi7000nathan - Saturday March 5, 2011 - 22:07 i need a download for this Modfan - Tuesday November 23, 2010 - 6:48 Hi,I'm new in modding,and I don't know how to make good model.Could smb explain me using the hobbit model,or I will be very happy if smb tell me were can I find it) Rob38 (Team Chamber Member) - Saturday January 23, 2010 - 12:12 Renx can crash a lot, especially during binding. Make sure to save often and save with multiple files. Sometimes Renx will even corrupt a file, making it impossible to open. For the error (dependency loop), make sure you drag your mouse from the WWSkin to an actual part of the model. If you drag it to a bone, an error will result. Isillme - Friday January 22, 2010 - 15:50 umm... i really need help, there´s a message that says "cannot bind could create dependency loop" sometimes my model looks weird some other no, then i try yo continue but there´s no option of the auto-link, so... i cannot move, and then i have not time because after that it just exit, i saved while i had that little time, i loaded and it cannot open file. is there a problem in my Renx? ori´ve done a bad step? drogoth232 - Monday August 31, 2009 - 18:30 I get confused at the self binding parts. Rob38 (Team Chamber Member) - Saturday August 1, 2009 - 14:01 Unfortunately no. You can use the auto-bind feature, but it's not very good or accurate. Manually binding the vertices is the only other option. It takes a while to get used to, but things will become quicker once you become more familiar with the process. Rainwizard6 - Thursday July 30, 2009 - 21:40 Great tutorial cleared alot of things up for me. I tried modifying a weapon on one of the characters, I followed this tutorial as was able to technically bind it, however it wasn't done correctly and the guy was skewed. I will probabally have to do this manually and assign each to every bone. This just seems very complicated and time consuming and I dont want to screw it up. Are there any ways of speeding this up? Valaquenta10 - Thursday March 19, 2009 - 10:32 I followed all the steps on the tutorial but in w3d viewer my animation won't work , the model does nothing X( |
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