Bodies Stay Sub-mod Compilation These are several submods, which make bodies stay. |
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Register and log in to move these advertisements down Binding Human Models - The Ultimate Guide
Ok, for the tutorial to serve everyone's needs, I'm going to be using a more complex model that is similar to a CAH (create-a-hero) model. Many models are not this complex, but this will address almost all the issues you will have binding a human figure model to a skeleton. Here are the definitions for some terms I use in this tutorial: Vertices: All those little blue dots you see on the model when editing it. They define the shape of the model. Model: The combination of all the vertices to make a complete model. In other words, The physical mass of the model. Bone: Just like with the human body, a simple bone like the leg bone. Skeleton: The combination of all the bones to make a complete skeleton. Binding: Taking the model and attaching it to the skeleton. This will allow the model to move in-game when assigned an animation. Here is a complete diagram of a generic human skeleton in BFME. The skeleton may change slightly depending on which one you use, but the names and location of them should generally be the same. CommentsDisplay order: Newest first | Page: 1, 2 lordsan - Saturday November 19, 2011 - 0:14 Great tutorial! ReallyFat - Wednesday October 12, 2011 - 8:13 no matter what the heck i do the model doesnt appear in w3d viewer. the one that came with the mod sdk jedi7000nathan - Saturday March 5, 2011 - 22:07 i need a download for this Modfan - Tuesday November 23, 2010 - 6:48 Hi,I'm new in modding,and I don't know how to make good model.Could smb explain me using the hobbit model,or I will be very happy if smb tell me were can I find it) Rob38 (Team Chamber Member) - Saturday January 23, 2010 - 12:12 Renx can crash a lot, especially during binding. Make sure to save often and save with multiple files. Sometimes Renx will even corrupt a file, making it impossible to open. For the error (dependency loop), make sure you drag your mouse from the WWSkin to an actual part of the model. If you drag it to a bone, an error will result. Isillme - Friday January 22, 2010 - 15:50 umm... i really need help, there´s a message that says "cannot bind could create dependency loop" sometimes my model looks weird some other no, then i try yo continue but there´s no option of the auto-link, so... i cannot move, and then i have not time because after that it just exit, i saved while i had that little time, i loaded and it cannot open file. is there a problem in my Renx? ori´ve done a bad step? drogoth232 - Monday August 31, 2009 - 18:30 I get confused at the self binding parts. Rob38 (Team Chamber Member) - Saturday August 1, 2009 - 14:01 Unfortunately no. You can use the auto-bind feature, but it's not very good or accurate. Manually binding the vertices is the only other option. It takes a while to get used to, but things will become quicker once you become more familiar with the process. Rainwizard6 - Thursday July 30, 2009 - 21:40 Great tutorial cleared alot of things up for me. I tried modifying a weapon on one of the characters, I followed this tutorial as was able to technically bind it, however it wasn't done correctly and the guy was skewed. I will probabally have to do this manually and assign each to every bone. This just seems very complicated and time consuming and I dont want to screw it up. Are there any ways of speeding this up? Valaquenta10 - Thursday March 19, 2009 - 10:32 I followed all the steps on the tutorial but in w3d viewer my animation won't work , the model does nothing X( |
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