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Register and log in to move these advertisements down Binding Human Models - The Ultimate Guide
7. Click the Add Bones button. A pop-up menu should appear that looks like this: 8. Since we have several different objects, it will be easier to create multiple WWSkins instead of just one. So highlight all the Cape Bones (B_CAPE01 - B_CAPE09) and hit ok. You should now see all the bones listed in the Bones section. Move your mouse cursor to a location close to the model and in the grey background. Click your mouse once. A new object called WWSkin01 should appear. You should now have something like this: 9. Let's create two more WWSkins. First, repeat steps six and seven. For the Add Bones part, highlight the following: B_CLAVL B_CLAVR B_HANDL B_HANDR B_TOEL B_TOER BAT_CALFL BAT_CALFR BAT_FARML BAT_FARMR BAT_HEAD BAT_RIBS BAT_THIHGL BAT_THIHR BAT_UARML BAT_UARMR ROOT DUMMY Complete step eight and you should now have another object called WWSkin02. Do the same thing one more time and this time for the Add Bones part, highlight the following: B_BOWBONE B_SWORDBONE SHEATHBONE 10. You should now have three WWSkins. WWSkin01 will be used for the cape object, WWSkin02 will be used for EUHALDIR, and WWSkin03 will be used for EQUIP01. Technically, you could just create one WWskin, but I find it easier to divide it up according to your objects. CommentsDisplay order: Newest first | Page: 1, 2 lordsan - Saturday November 19, 2011 - 0:14 Great tutorial! ReallyFat - Wednesday October 12, 2011 - 8:13 no matter what the heck i do the model doesnt appear in w3d viewer. the one that came with the mod sdk jedi7000nathan - Saturday March 5, 2011 - 22:07 i need a download for this Modfan - Tuesday November 23, 2010 - 6:48 Hi,I'm new in modding,and I don't know how to make good model.Could smb explain me using the hobbit model,or I will be very happy if smb tell me were can I find it) Rob38 (Team Chamber Member) - Saturday January 23, 2010 - 12:12 Renx can crash a lot, especially during binding. Make sure to save often and save with multiple files. Sometimes Renx will even corrupt a file, making it impossible to open. For the error (dependency loop), make sure you drag your mouse from the WWSkin to an actual part of the model. If you drag it to a bone, an error will result. Isillme - Friday January 22, 2010 - 15:50 umm... i really need help, there´s a message that says "cannot bind could create dependency loop" sometimes my model looks weird some other no, then i try yo continue but there´s no option of the auto-link, so... i cannot move, and then i have not time because after that it just exit, i saved while i had that little time, i loaded and it cannot open file. is there a problem in my Renx? ori´ve done a bad step? drogoth232 - Monday August 31, 2009 - 18:30 I get confused at the self binding parts. Rob38 (Team Chamber Member) - Saturday August 1, 2009 - 14:01 Unfortunately no. You can use the auto-bind feature, but it's not very good or accurate. Manually binding the vertices is the only other option. It takes a while to get used to, but things will become quicker once you become more familiar with the process. Rainwizard6 - Thursday July 30, 2009 - 21:40 Great tutorial cleared alot of things up for me. I tried modifying a weapon on one of the characters, I followed this tutorial as was able to technically bind it, however it wasn't done correctly and the guy was skewed. I will probabally have to do this manually and assign each to every bone. This just seems very complicated and time consuming and I dont want to screw it up. Are there any ways of speeding this up? Valaquenta10 - Thursday March 19, 2009 - 10:32 I followed all the steps on the tutorial but in w3d viewer my animation won't work , the model does nothing X( |
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