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Register and log in to move these advertisements down Spline modelling a Sword
But you'll notice, when using the Cut tool, you get extra vertices that you may not want. That is fine, because since this is a plane (flat, one sided) it is easy to combine these vertices. Use scale tool and select the vertices that you want to combine. Click and drag with the vertices highlighted until the boxes down in the bottom all read 1. (you'll notice the numbers decreasing) Then you can "Weld Selected" Which will fuse the 3 vertices into 1. Now, you see that the model is almost perfectly laid out. Now, apply the texture to the weapon, same as you did with the cube. Click the drop down menu, and select UVWMap. Make sure the it is set to Planar and that the plane matches the your weapon. (select Z in this case) Now use the Manipulate tool to stretch the mapping to fit the weapon. Stretch the Mapping to be the exact size of the cube. You'll notice that the texture magically seems to fit onto the model. No heavy editing required. Convert it to editable mesh to confirm that your mapping is done. Now you can use the perspective window to look at your weapon. It is starting to take shape! CommentsDisplay order: Newest first modboy451 - Friday January 28, 2011 - 14:22 THANKYOUTHANKYOUTHANKYOU!!!! Radspakr Wolfbane (Team Chamber Member) - Friday March 12, 2010 - 4:27 There we go I fixed your repetitiveness for you Kwen :p Kwen (Team Chamber Member) - Wednesday March 3, 2010 - 8:07 The problem with that, is because I'm showing a full window, if I make the pictures too small it will become hard to see what I clicked on. Radspakr Wolfbane (Team Chamber Member) - Wednesday March 3, 2010 - 2:43 Nice tutorial,I had forgotten about spline modelling it's been so long since I've done any actual modelling :p Kwen (Team Chamber Member) - Tuesday March 2, 2010 - 22:46 Please do. And if you see anything I may have been not very clear about, or mistakes, let me know. Rob38 (Team Chamber Member) - Tuesday March 2, 2010 - 21:50 Very intriguing. Never thought of this modeling method. Will have to try it out. :) |
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