The 3rd Age

The Elven LegacY MoD

The Elven LegacY MoD

This mod for bfme 1 Mod based on Elvestar 5.5

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Getting to know Leadership abilities

Tutorial for Battle for Middle-earth II BFME 2, Battle for Middle-earth II: Rise of the Witch-king ROTWK

Avatar of modboy451

modboy451

Category: Code
Level: Intermediate
Created: Tuesday November 9, 2010 - 10:29
Updated: Saturday February 19, 2011 - 15:00
Views: 5978
Summary: Understanding the basics of leadership abilities!

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Page 1 2 3 4 5 6 7 9
Note: this may work for BFME 1 but it may use different text (i only have BFME 2 installed)
Have you ever wanted to change the effects of a leadership ability?
For example: Theodens leadership ability gives all allies 50% Armor and multiplies there damage by 1.5 and makes them earn exp 2X as fast!

This article will help you Understand and change things around with leadership

Files we will using:

  • data\ini\objecct\goodfaction\units\men\theoden.ini
  • data\ini\attributemodifier.ini
  • data\ini\gamedata.ini

Contents:

  • Page 1: Introductory
  • Page 2: Understanding leadership
  • Page 3: What You can change!
  • Page 4: gamedata.ini - change who the leadership will effect
  • Page 5: Understanding Attribute Modifiers
  • Page 6: What can we change
  • Page 7: a brief recallation
  • Page 8: Granting Upgrades with Attribute modifiers

Credits

MeEverything

Comments

Display order: Newest first

Imdrar - Friday January 14, 2011 - 4:14

I'll deal with this in my own tutorial I'm hopefully going to write in the near future, if time is on my side.

modboy451 - Wednesday January 12, 2011 - 14:10

can you tell yes there are some things i haven't covered but are on my list to get to...
cn you tell me some entry's I may not know... so i can look into them ans put them in

Imdrar - Tuesday January 11, 2011 - 7:50

You know, this isn't really "Intermediate". Everything you wrote on page 5 can simply be found at the top of the attributemodifier.ini and is as well explained there, and most of the other stuff is quite easy to figure out even for a beginner. Also you're just scratching the surface of an attribute modifier's true potential.

modboy451 - Tuesday November 30, 2010 - 15:33

Thanks! you too!
i added an answer to your creep problem:
http://forums.revora.net/index.php?showtopic=80344

clank234 - Saturday November 27, 2010 - 15:24

thx, this really helpd me out with my mod.
very precise and understandable. kp up the gd work

CLANK234:);)

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