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Getting to know Leadership abilities

Tutorial for Battle for Middle-earth II BFME 2, Battle for Middle-earth II: Rise of the Witch-king ROTWK

Avatar of modboy451

modboy451

Category: Code
Level: Intermediate
Created: Tuesday November 9, 2010 - 10:29
Updated: Saturday February 19, 2011 - 15:00
Views: 5981
Summary: Understanding the basics of leadership abilities!

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Page 1 2 3 4 5 6 7 9
you can grat UPGRADES with attribute modifiers also...

for example
you can grant an upgrade that uses the docommandupgrade bahavior (in another tutorial) that triggers him to toggle weapon!
this is a basic example but may be used for MUCH MORE attribute modifiers have such an extent when you combine it with other things!

this is the attribute modifer for BFME 1's power "draft" that gives peasants weapons and armor!
              
Code

ModifierList SpellBookDraft
    Category = SPELL
    Modifier = DAMAGE_ADD ROHAN_PEASANT_DRAFT_WEAPON_BONUS    //Amount that is Given in Armor to the peasant (can be a number of defined in Gamedata.ini
    Modifier = HEALTH ROHAN_PEASANT_DRAFT_ARMOR_BONUS     //Amount that is Given in Health to the peasant (can be a number of defined in Gamedata.ini
    Duration = 0                    // Duration is forever when set to 0
    Upgrade = Upgrade_Drafted Delay:1000        // give drafted upgrade after specified delay
End



this is a quick example of what the attribute modifer is used for upgrade is used for!

Credits

MeEverything

Comments

Display order: Newest first

Imdrar - Friday January 14, 2011 - 4:14

I'll deal with this in my own tutorial I'm hopefully going to write in the near future, if time is on my side.

modboy451 - Wednesday January 12, 2011 - 14:10

can you tell yes there are some things i haven't covered but are on my list to get to...
cn you tell me some entry's I may not know... so i can look into them ans put them in

Imdrar - Tuesday January 11, 2011 - 7:50

You know, this isn't really "Intermediate". Everything you wrote on page 5 can simply be found at the top of the attributemodifier.ini and is as well explained there, and most of the other stuff is quite easy to figure out even for a beginner. Also you're just scratching the surface of an attribute modifier's true potential.

modboy451 - Tuesday November 30, 2010 - 15:33

Thanks! you too!
i added an answer to your creep problem:
http://forums.revora.net/index.php?showtopic=80344

clank234 - Saturday November 27, 2010 - 15:24

thx, this really helpd me out with my mod.
very precise and understandable. kp up the gd work

CLANK234:);)

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