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Register and log in to move these advertisements down Getting to know Leadership abilities
Open up gamedata.ini from your ini.big file in your main bfme2 directory (or ROTWK), from their you can either:
any way you do it you will find:
what this is basically saying is that any (ANY)infantry and calvary (+) besides(-) builders (DOZER) seige units (MACHINE) buildings and building plots (STRUCTURE & BASE) and some specifically specified units (kinghts of dol,noldor warriors, black riders, baby fire drakes, Dwarven BattleWagon, etc.) will be effected by the leadership (the 2nd and 3rd page in this tutorial references this in "objectfilter" (I don't know what IMMOBILE is though) now if we change:
To;
it will effect heros also now! and also if you change the:
To:
it will ONLY effect baby fire drakes! OR if you change it to:
it will effect everything but structures, building plots and builders! I hope you have gotten an understanding of object filters now next page:Getting to know attribute modifiers Credits
CommentsDisplay order: Newest first Imdrar - Friday January 14, 2011 - 4:14 I'll deal with this in my own tutorial I'm hopefully going to write in the near future, if time is on my side. modboy451 - Wednesday January 12, 2011 - 14:10 can you tell yes there are some things i haven't covered but are on my list to get to... Imdrar - Tuesday January 11, 2011 - 7:50 You know, this isn't really "Intermediate". Everything you wrote on page 5 can simply be found at the top of the attributemodifier.ini and is as well explained there, and most of the other stuff is quite easy to figure out even for a beginner. Also you're just scratching the surface of an attribute modifier's true potential. modboy451 - Tuesday November 30, 2010 - 15:33 Thanks! you too! clank234 - Saturday November 27, 2010 - 15:24 thx, this really helpd me out with my mod. |
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