The 3rd Age

From Book to Game

From Book to Game

Lord of the Rings , Quenta Silmarillion, Dunedain, The Hobbit and Westernesse

Button for The 3rd AgeButton for The Dwarf HoldsButton for The Elven AllianceButton for Helm's Deep Last HopeButton for GothmogtheOrcButton for BFME+Button for The Four AgesButton for HDR HeadquartersButton for Middle Earth CenterButton for Project Perfect Mod

Become an affiliate!

   

Quick Lists

Top Rated Popular New Updated Last Comments Users

Register and log in to move these advertisements down

Getting to know Leadership abilities

Tutorial for Battle for Middle-earth II BFME 2, Battle for Middle-earth II: Rise of the Witch-king ROTWK

Avatar of modboy451

modboy451

Category: Code
Level: Intermediate
Created: Tuesday November 9, 2010 - 10:29
Updated: Saturday February 19, 2011 - 15:00
Views: 5979
Summary: Understanding the basics of leadership abilities!

Rating

Staff says

3.0

Members say

3.3

Average

3.3/5.0

4 votes

Page 1 2 3 4 5 6 7 9
things we can change
              
Code

StartsActive        = No //if you change it to yes it will automatically start (use if you get the leaderrship @ lvl 1

BonusName        = GenericHeroLeadership //see pages 5-6    

Range            = 200    //the higher the number the higher the range of the leadership

ObjectFilter
        = GENERIC_BUFF_RECIPIENT_OBJECT_FILTER //see next page

StartsPaused = Yes //change to no if you change the startactive

next page: gamedata.ini

Credits

MeEverything

Comments

Display order: Newest first

Imdrar - Friday January 14, 2011 - 4:14

I'll deal with this in my own tutorial I'm hopefully going to write in the near future, if time is on my side.

modboy451 - Wednesday January 12, 2011 - 14:10

can you tell yes there are some things i haven't covered but are on my list to get to...
cn you tell me some entry's I may not know... so i can look into them ans put them in

Imdrar - Tuesday January 11, 2011 - 7:50

You know, this isn't really "Intermediate". Everything you wrote on page 5 can simply be found at the top of the attributemodifier.ini and is as well explained there, and most of the other stuff is quite easy to figure out even for a beginner. Also you're just scratching the surface of an attribute modifier's true potential.

modboy451 - Tuesday November 30, 2010 - 15:33

Thanks! you too!
i added an answer to your creep problem:
http://forums.revora.net/index.php?showtopic=80344

clank234 - Saturday November 27, 2010 - 15:24

thx, this really helpd me out with my mod.
very precise and understandable. kp up the gd work

CLANK234:);)

Go to top

 

"One site to rule them all, one site to find them,
one site to host them all, and on the network bind them."

 
0:19:55