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Getting to know Leadership abilities

Tutorial for Battle for Middle-earth II BFME 2, Battle for Middle-earth II: Rise of the Witch-king ROTWK

Avatar of modboy451

modboy451

Category: Code
Level: Intermediate
Created: Tuesday November 9, 2010 - 10:29
Updated: Saturday February 19, 2011 - 15:00
Views: 5979
Summary: Understanding the basics of leadership abilities!

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Page 1 2 3 4 5 6 7 9
attributemodifiers.ini

now lets take a look on what we can change here!

              
Code

//This is the games standard leadership
ModifierList GenericHeroLeadership
    Category         = LEADERSHIP
    Modifier         = EXPERIENCE 200%
    Modifier         = ARMOR 50%
    Modifier         = DAMAGE_MULT 150% // Multiplicitive. Damage multiplied by this, will compound in multiple bonuses
    Duration            = 3000
    FX                = FX_GenericLeadership
    ReplaceInCategoryIfLongest    = Yes
    IgnoreIfAnticategoryActive    = Yes
End


heres an example of what a leadership i made:
              
Code

ModifierList IsaiahArchersStrength
    Category            = LEADERSHIP
    Modifier            = EXPERIENCE 300%
    Modifier            = ARMOR 100%
    Modifier            = DAMAGE_MULT 200%        // Multiplicitive. Damage multiplied by this, will compound in multiple bonuses
    Duration                    = 3000
    FX                            = FX_GenericLeadership
    ReplaceInCategoryIfLongest    = Yes
    IgnoreIfAnticategoryActive    = Yes
End

this will be in my new mod:               
Quote
"The Battle of The Legion"

the name isaiah is what i was going to use but i changed his name to something else but kept "isaiah" on everything cause i changed it after i finished it so i would have to change everything for Isaiah to his other name (that is the way with all the heros for a new faction called the legion in my mod) so ignore that

a few things to remember
  • whenever you see "MULT" it means it will multiply the number not add to it...
  • a few exceptions come, "SPEED" is a multiplicitive... but there is no MULT!

    next page: Wrap Up

    Credits

    MeEverything

    Comments

    Display order: Newest first

    Imdrar - Friday January 14, 2011 - 4:14

    I'll deal with this in my own tutorial I'm hopefully going to write in the near future, if time is on my side.

    modboy451 - Wednesday January 12, 2011 - 14:10

    can you tell yes there are some things i haven't covered but are on my list to get to...
    cn you tell me some entry's I may not know... so i can look into them ans put them in

    Imdrar - Tuesday January 11, 2011 - 7:50

    You know, this isn't really "Intermediate". Everything you wrote on page 5 can simply be found at the top of the attributemodifier.ini and is as well explained there, and most of the other stuff is quite easy to figure out even for a beginner. Also you're just scratching the surface of an attribute modifier's true potential.

    modboy451 - Tuesday November 30, 2010 - 15:33

    Thanks! you too!
    i added an answer to your creep problem:
    http://forums.revora.net/index.php?showtopic=80344

    clank234 - Saturday November 27, 2010 - 15:24

    thx, this really helpd me out with my mod.
    very precise and understandable. kp up the gd work

    CLANK234:);)

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