Welcome Guest ( Log In / Register ) |
Quick Lists Top RatedTutorials Living World Map G… Ultimate beginner'… Arrow scaling bug… Raising Heroes max… Creating an asset.… Proper Fire Arrow… Simple Structure B… Making a simple Ma… Quick and easy sno… Making patrols nea… Mods The Dwarf Holds The Peloponnesian… RJ - RotWK The Elven Alliance… Helm's Deep Last H… The Elven Alliance Special Extended E… Kings of the West… RC Mod The Wars of Arda Downloads BFME1 1.06 Widescr… Enhanced W3D Impor… Fudge's Map Pack LotR/BfME HD Logos Osgiliath Shellmap Crystals Of Ancien… 2v1 Wold The forests of Dru… Converted BFME2 an… ROTWK animations f… |
|||||||||||||||||||||
Register and log in to move these advertisements down List of W3D Objects
List of W3D Objects
Use this list to make new structures, heroes, units, props and much more :p You can also use this to find your way to units or structures that you can't find ;) This is not a tutorial but a resource... no credit is required for anything as everything I included belongs to EA. Note: This is originally for BfME2 but should be the same for BfME1... This does not include the RotWK files. Table of contents: Page 1: Contents Page 2: Factions Page 3: Units Page 4: Props & Other Page 5: FX's Incase you don't know how the folder system works, EA take the first 2 letters of the model/texture name and put it into that folder. e.g. -> guaragorn_skn = gu -> rutheoden_skn = ru -> aicamp_skn = ai Key: -> {model}(other possible models) (description) [any other notes]. -> {model}(01-10) this means that there are all models just add the number to the end or wherever it tells you to. -> {model}(2-5) this means that you can add the numbers to the end but the original model is just the {model} name. -> {model}(a/b/c/d) this means that you add the letter to the end. -> {model}(a/c/u)_skn this means you must still add _skn to the end. -> {model}(....) this means that there are many models and I don't want to write each one down, so look in the W3D.ini and see what there is. -> some models may have c, p, u and m in the name, these mean: --> c = creation --> u = ingame --> m = mounted --> p = props Thank you and enjoy the article :) |
|||||||||||||||||||||
"One site to rule them all, one site to find them, © All Rights Reserved Eric Edwards ©2013. |